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Table 9-8: Unique Powers

Table

DCC CORE · p.384

Open source p.384

No table.

RollUnique power
1Heal any wounds or a specific kind of injury (i.e., restore sight to the blind, let the lame walk again, bind the bloodiest of wounds, etc.)
2See the future, either completely or a particular slice (i.e., see a character’s doom, their future love, their descendents, their last breath, etc.), through some specific method (read palms, tea leaves, entrails, etc.), or simply via a third eye
3Grant life to an unliving thing (i.e., allow the creation of Pinocchio-type creatures, animate a golem, etc.)
4Restore life to a dead creature (either permanently or temporarily, and not always with completely desirable results; i.e., the wounds of the dead creature may not be healed in the process)
5Speak with the dead, sometimes with conditions: only bodies occupied by the character’s same soul, only ghosts that still walk the earth, only ancestors of the character, only if the body is present, only those dead that are now un-dead, only souls that have never been resurrected, etc.
6Travel to distant realms, sometimes with specific conditions: only the realms of the dead, only the lands of the angels, only the elemental planes, etc.; but generally with flawless accuracy and at will
7Tame animals, monsters, un-dead, etc.
8Cancel curses, restore good fortune, or end bad luck
9Control the weather, in ways either small or large
10Know the past of a person or item or animal by touching it or simply by description (i.e., reciting the complete history of a person’s life story, or the provenance of an item including all owners since it was created, etc.)
11Locate missing people
12Summon monsters from beyond Table 9-9: Death Throes