His Majesty the Worm β Character Builder
1. Origin β Kith
p.231. Origin β Kin
p.49No options yet β complete the step this depends on.
1. Origin β Path
p.201. Origin β Master a path talent
p.33Choose 1 of your path's 7 talents to master; the other 6 remain in-training.
No options yet β complete the step this depends on.
1. Origin β Name
p.23Choose a name from your kith's list (Humans p.52 / Fay p.55 / Underfolk p.59 / Orcs p.63) or make one up.
Attributes β assign the 4/3/2/1 spread
p.23Path attribute is locked to 4. RAW places 1 (Fitting in, p.21), 2 (Failed career, p.21), and 3 (Full-blown weirdo, p.21) one-each on the remaining three attributes via backstory. Any permutation of {1,2,3} on the non-path attributes is legal.
Distribute 4, 3, 2, 1 β each value once.
2. Fitting in
p.21Tell a story about a childhood struggle (this justified placing 1 in an attribute). Then choose motif #1.
2. Motif #1 (origin)
p.243. Failed career
p.21Tell a story about your failed previous career (justified placing 2 in an attribute). Then choose motif #2.
3. Motif #2 (career)
p.244. Querent β Quest
p.21State why you brave the Underworld. A quest must be discrete and achievable (p.24).
4. Querent β Languages
p.29Choose two languages. Optional if your table doesn't track them (p.29).
0/2 chosen (optional)
5. Full-blown weirdo
p.21Tell a story about your first Underworld foray (justified placing 3 in the last attribute). Then choose motif #3 and describe your appearance.
5. Motif #3 (first delve)
p.246. Guild bonding β Bonds
p.26Declare one Bond with every other player at the table. Bonds are the game's meta-economy (charge in play, burn in Camp to heal 1 Wound or 1 Resolve).
6. Guild bonding β Guild layer (shared roster)
p.417. Treats from Ma β Starting inventory
p.22Fill belt (4 slots) and pack (21 slots). 1 luxurious + 5 common + unlimited impoverished; any items your talents require count as impoverished. Prices are abstracted at creation.