Armor
ItemHis Majesty the Worm · p.164
Open source p.164gear 1 slot
Armor is all that’s between a sword and your soft, soft organs. Armor comes in a variety of styles, constructions, and materials. Its appearance is up to the adventurer who commissions and wears it.
Armor is separated into light armor, iron armor, and steel armor. You can Notch armor instead of taking a Wound. Each type of armor can take a certain number of Notches before it is Destroyed. Because armor is bulky and heavy, it takes up a number of belt slots while worn.
Light armor is designed for movement and comfort; it can typically be worn under normal clothes—or may have the appearance of fine garb. Common forms of light armor include leather jerkins, orcish furs, or bone armor. Light armor can absorb 1 Notch.
- Light armor takes up 1 belt slot.
Iron armor consists of a coat of iron mail worn over a padded gambeson. Iron armor can absorb 2 Notches.
- Iron armor is the bane of sorcerers—spells cannot target anyone wearing iron armor; however, you can still be hurt by the effects of spells (e.g., burned by a wall of fire).
- You cannot cast spells if wearing iron armor.
- Iron armor takes up 2 belt slots while worn.
- Due to iron’s weight, it is impossible to swim or sneak while wearing iron armor. Steel armor is a full set of steel plate. Steel does not provide the same protection against magic as iron, but provides an ideal defense against the blows of sword or mace. Steel armor can absorb 3 Notches.
- Steel armor takes up 3 belt slots while worn.
- Due to steel’s weight, it is impossible to swim or sneak while wearing steel armor.
- Even though steel armor does not cancel targeted spells, you cannot cast while wearing it due to the latent iron content in the metal.