Example Meatgrinder Table
TableHis Majesty the Worm · p.92
Open source p.92Drawtarot — trumps (I–XXI)
🂠 deck
Example Meatgrinder Table
draw a card · HMTW — Meatgrinder · GM’s trumps · I–XXI, no Fool · 21 cards
Draw from the Meatgrinder deck (major arcana I-XXI) each watch.
| Card | Result |
|---|---|
| I | Torches gutter |
| II | Torches gutter |
| III | Torches gutter |
| IV | Torches gutter |
| V | Torches gutter |
| VI | [Curiosity] Local Fauna: The guild startles up a flock of luminescent cave butterfiles. They ful tter away quickly. |
| VII | [Curiosity] Cockatrice Call: The guild hears a cockatrice’s peacock-like shriek, distantly. |
| VIII | [Curiosity] Orcish Graffiti: The guild notices some graffiti in Vetus chalked onto the cavern wall. It reads: “Ulf is no true orc. If he wishes to win my hand in marriage, he must defeat me in combat.” (The GM can accept lore bids on this curiosity as appropriate.) |
| IX | [Curiosity] Blind Fish Pool: The guild wanders by a shallow pool. The water looks clear, but the pool is full of toothy, blind fish. |
| X | [Curiosity] Nearby Flowers: The air is full of a heady fol ral scent. If the guild searches around a little, they’ll find a bunch of pale blue and purple lilies sprouting nearby. Appropriate lore bids will show that they are normal flowers with few (if any) meaningful alchemical properties, but they are quite lovely and might make a nice bouquet for someone. |
| XI | [Travel event] Droppings: The fri st person in the marching order accidentally steps in some droppings. If they can’t fni d a way to get clean soon, they’ll become Stressed. If the guild investigates, they realize that the droppings are from an ogre. It looks no more than a day old. |
| XII | [Travel event] Rushing River: The guild encounters a rushing river which has risen past its banks. It’s impossible to ford without getting soaked. The guild can either turn back and try and find an alternate route or attempt to cross. Swimming across the river requires a test of Swords. If successful, they make it across safely. If the test fails, they suffer a Wound from almost drowning. Whether successful or not, anybody who braved the cold waters becomes Stressed. If no precautions were taken, fragile items in backpacks (scrolls, provisions) are soaked and Destroyed. |
| XIII | [Travel event] Hole in Pack: While traveling, a random adventurer discovers that their pack has a hole in it. The last listed item in their pack has fallen out and disappeared. (Backtracking and performing a thorough search will prompt additional watches to pass.) |
| XIV | [Travel event] Bad Scene: The guild comes upon a field of faintly glowing green mushrooms sporadically sending up little clouds of dust. In the middle of the field is a corpse in rusted armor. A cracked chest lies near the corpse. (It’s all bad news. Mushrooms are poisonous. Corpse is a zombie. Chest? Probably bad too. But there’s also gold in the chest and that’s good.) |
| XV | [Travel event] Webs: The guild’s path forward is blocked by thick layers of web. However, they can see several hanging sacks dangling from the cavern ceiling. Are these other adventurers who met a grim fate? Could they be rescued? |
| XVI | [Random encounter] Red Herring Tavern: The guild happens upon a squat but cozy-looking tavern. A wooden sign depicts a red fish leaping from the water (a herring, if anybody bids lore). Inside is a tapped barrel of ale and a cauldron full of stew, but no innkeeper to be seen. In fact, the tavern is a giant mimic occupied by several smaller mimics. Sleeping in the mimic tavern is a notably bad idea. |
| XVII | [Random encounter] Cockatrice: A cockatrice has taken its chicks out to teach them how to hunt. |
| XVIII | [Random encounter] Ogre Courting Ritual: An amorous ogre is trying to impress a she-ogre with increasingly ridiculous feats of strength. They are both making a terrible racket. |
| XIX | [Random encounter] Orc Hooligans: A gang of three orc youths accompanied by a random number of goblins are on a quest to make a name for themselves before returning to their clan. They might see the guild as an appropriate challenge or be convinced to join with the guild against some greater foe. |
| XX | [Random encounter] Gentle Simon: An owlbear has treed Gentle Simon of Heartsbane, a notoriously shrimpy sorcerer. All of Gentle Simon’s Resolve has been expended trying to rescue himself, and he’s now beginning to weep. |
| XXI | [Quest rumor] Victims of Geralt Mourn: The adventurers find a rival guild crucified. They are still alive, though grievously injured and dehydrated. If the adventurers can provide aid, healing, and food, the rival party gasps about their recent encounter with the vampire Geralt Mourn, who the guild has sworn to slay. It was this dread vampire who crucified them as a warning to others. They have news of his current whereabouts, but would be loath to tangle with him again. |