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Tomb of Golden Ghosts Meatgrinder

Table

His Majesty the Worm · p.380

Open source p.380

Drawtarot — trumps (I–XXI)

🂠 deck

Tomb of Golden Ghosts Meatgrinder

draw a card · HMTW — Meatgrinder · GM’s trumps · I–XXI, no Fool · 21 cards

CardResult
ITorches gutter
IITorches gutter
IIITorches gutter
IVTorches gutter
VTorches gutter
VI[Curiosity] Faint shreds of cobwebs hang from the ceiling here, blowing gently.
VII[Curiosity] The guild glimpses something golden disappearing around a corner.
VIII[Curiosity] The ground here is strewn with gross black fewmets. (Appropriate lore bids reveal that this is centipede scat.)
IX[Curiosity] The distant rumbling of an earthquake. It shakes for a few moments then stands still.
X[Curiosity] A cold wind blows down the corridor, reminiscent of the exhalation of the unquiet dead.
XI[Travel event] Quicksand. Giant centipedes have churned the soft ground in this area. The first adventurer of human, orc, or troll stature to move into this area sinks into the ground. How will the guild pull them out? Even if rescued, the victim is now Stressed.
XII[Travel event] Illusory walls cover all doors and exits to this room, except the one the guild just came through.
XIII[Travel event] Room choked with webs. It is impossible to explore unless care is taken to systematically clear the webbing. Torches may be used, but this method consumes 3 torch flickers.
XIV[Travel event] Trap webs. If not moving carefully, first in marching order tests Cups to notice the snare. Failure means that they are pulled, feet first, 20’ into the air. How will the rest of the guild get them down?
XV[Travel event] A distant earthquake—the cavern begin crashing down around the guild. Each player must test Pentacles: on a failure, they take a Wound from a falling rock or twisted ankle.
XVI[Random encounter] The guild encounters [adventurers] puppet-mummies, controlled by the brain spider Kodi Dove-Devourer. Kodi does this from behind an illusory wall. An adventurer with active second sight can see him, but otherwise he will be hidden.
XVII[Random encounter] Glaura Glossolalia, the brain spider, is currently weaving webs throughout this room. She hisses a telepathic warning to leave this place, then uses her wall-crawling ability to quickly escape.
XVIII[Random encounter] A weeping golden ghost. It cannot speak, but will engage in charades to articulate its grievances.
XIX[Random encounter] A pair of rival adventurers named Finch (a wood elven naturalist) and Justin Pepperoni (a halfling cook) being chased by [discard] giant centipedes. They are in rough shape. If rescued, they’ll give them a signet ring (worth 20 gold) and a hermetic bottle with a slime bomb (see page 238).
XX[Random encounter] The guild encounters [adventurers - 1] giant centipedes in this room. They won’t let anybody enter the area without a fight, but won’t pursue the fleeing guild.
XXI[Quest Rumor] Provide a clue for the next step of the guild’s quest, delivered in context of the dungeon.