True Love's Kidnapping
Adventures in the Mucklands · p.62
Open source p.62adventure tone: derring-do
A dangerous, daring, heroic Level 3+ adventure
(The Lord of the Rings / The Hobbit / The Princess Bride).
No extracted maps for this adventure — the map is in the source book: Open source p.62
Sections (10)
background p.63
In the scrabbling war for power and prestige in Fleabag County, alliances are forged in the fires of arranged marriages, and the air is abuzz with the news of the upcoming wedding between Lady Celina, beloved daughter of the noble Posyfield House, and Sir Samuel Samson, a Felmog knight and corporate magnate of great wealth. This arrangement has been widely celebrated, especially as Sir Samson proved his courage and won Lady Celina's hand by rescuing her from the dread Dragon Queen, Letinthe. While everyone expects Lady Celina to be excited for the highly anticipated nuptials, rumor has it that she's been uncharacteristically despondent.
notable npcs p.63
LADY CELINA
Raised as the golden child of the Posyfield House, Lady Celina dreams of a world free from the social prison of nobility. She spent most of her adolescence daydreaming of heroes and adventurers, and would frequently sneak out of her house in increasingly daring ways to explore the world and learn the unladylike skills of survival and swordsmanship. She met Dragon Queen Letinthe on one of her secret excursions, and the two quickly became friends who shared a vision for a world where they didn't have to strain against the chains of expectations and misunderstandings. Over time the two fell in love, and they made a promise to be together forever. Lady Celina gave Dragon Queen Letinthe one of her handkerchiefs and a pressed flower as a token of that promise.
- Traits: Adventurous, romantic, stubborn.
- Motivation: Dance to her own tune and stop being so stifled by tradition and family expectations.
Lady Celina's Secret
Lady Celina is reluctant to share the real reason that she's headed to Dustwall Mountains, as she's afraid that the PCs would back out of the job. Over the course of the journey to the mountain she asks leading questions about the PCs' thoughts about the Dragon Queen, and insists that the Dragon Queen is simply misunderstood. She will share the truth if the PCs seem open-minded, and ask them to help her make it to her beloved.
Lady Celina In Combat
While she doesn't have much practical experience in adventuring, she is trained with a sword. She's a boggart in need of help but she's not a damsel in distress, and acts as an Ally for the PCs. (Attack:, Dread:, Defense:, Courage:14, Mettle:).
SIR SAMSON
Sir Samuel Samson is a young, spoiled Felmog noble given control of his family's mass-market weaponry business, and very recently knighted after his brave act of defeating the Dragon Queen Letinthe. Charming and dashing to his fellow elite, he is disdainful and dismissive of anyone who he sees as lower class. Though he claims that he rescued Lady Celina from a dangerous encounter with Dragon Queen Letinthe, the truth is that he spotted Lady Celina sneaking out of her home and followed her, therefore discovering the secret relationship between the dragon and the boggart. Seizing upon the opportunity for a politically and financially advantageous marriage, Sir Samson blackmailed Lady Celina, promising her that if anyone found out the truth, the Dragon Queen would be hunted down to the edges of Eem.
- Traits: Haughty, charming with nobility, rude to lower classes.
- Motivation: Climb the social ladder and make a fortune doing it, namely, through marrying Lady Celina.
Sir Samson's Plan
Sir Samson cares less about Lady Celina's happiness and more about his image and the boons that the marriage would bring. He'll be so thoroughly humiliated by the PCs at his own supposed-to-be wedding that he seeks revenge against them. And he's desperate enough to marry Lady Celina that he'll follow her and the PCs into the Dragon Queen's lair.
DRAGON QUEEN LETINTHE
From the time she was a hatchling, Dragon Queen Letinthe was feared by those who knew of her presence and name. Her infamy lingers throughout the Mucklands, and even the PCs may know terrible stories about her. However, nearly all of these stories are a matter of mistaken identity. The real terror of Fleabag County is a dragon called the Scarlet Wyrm. After years of trying to clear up the misunderstandings, Dragon Queen Letinthe retreated into the Dustwall Mountains, keeping to herself. Over time she gathered a small group of loyal caves, tasked with maintaining her library. Once in a blue moon, Dragon Queen Letinthe ventures out of her lair to gather treasure and books to better understand the world that shuns her. It was on one of these treasure seeking excursions that she met Lady Celina. Though she was initially wary of Lady Celina, she quickly fell in love with the genuine-natured and kind boggart. When the two of them promised to be together forever, Dragon Queen Letinthe gave Lady Celina her heartscale, the scale that protects the most vulnerable part of her body. Traits: Reluctant with people, romantic, book wyrm. Motivation: Celebrate true love and live peacefully, far from the misconceptions and fears of folk who don't understand her. who found refuge in her SCRAGGLES
the hook p.63
Lady Celina Posyfield, the beautiful boggart heir of the Posyfield fortunes, is trapped in an engagement she had no say in. Desperate for freedom from noble life and a loveless relationship with the pompous, human Felmog magnate, Sir Samson, she sends a wedding invitation to the PCs. Hidden in the invitation is an offer to hire the PCs for the royal sum 3 pouches of Ancient Coins. The letter asks them to infiltrate the wedding ceremony, kidnap her, and help her run away to the Dustwall Mountains. It also includes a secret passphrase for identification, which is “The mountain's journey is long, but the sun is warm and bright.” What she doesn't tell the PCs is that she's going to the Dustwall Mountains to reunite with her true love, the Dragon Queen Letinthe.
where the pcs come in... p.63
Posyfield Manor in Thurf is bustling and full to the brim with busy staff, stoic guards, and excited wedding guests. No expenses have been spared, with every inch of the mansion decorated with silk, precious gems, and the magic flowers which blink in and out of existence that are the Posyfield House's pride and joy. If the invitation is shown at the door, the PCs are ushered into the banquet hall fitted for the wedding ceremony which begins at 3 o'clock sharp.
npcs at posyfield manor p.65
The manor is filled with noble guests from across the Mucklands alongside staff from the Posyfield House and Sir Samson's retinue, all passing the time before the ceremony with idle gossip about the couple and wedding. The Posyfield family can trace its noble roots all the way back to the Boggarts of Munch.
EMINENCE PRISS
A bugbear noble, invited by Sir Samson to the wedding. They wear a large hat decorated with taxidermied birds, blocking the view of other guests, as they eagerly try to whisper gossip at anyone who will listen.
- Traits: Gossiper, elegant, judgey.
- Motivations: Climb her way up the social ladder by knowing a thing or two about other people's secrets. “I've heard that Lady Celina has been secluded in her tower room ever since the engagement. I know of brides ensuring that their husbands don't see them before the wedding, but this is quite extreme, don't you think?”
SIR TRUNDLE
The right-hand man of Sir Samson, Sir Trundle is a stocky bogril knight with silver armor and a purple cape. He's quite emotional, and trying hard not to cry as he stands guard by the door.
- Traits: Overly emotional, loyal, overly enthusiastic.
- Motivations: Serve Sir Samson with distinction. “Oh, look at my lord! How magnificent he is, how grand! The hero who defeated the Dragon Queen, and defender of all the Fleabag County. It's such an honor to be assigned as his guard here, to protect him and the lovely Lady Celina on this most important day!”
BARON CRISKIN
A boisterous goblin baron invited by the Posyfield House. She's rousing the spirits of the guests around her with a friendly demeanor and some of her special moonshine.
- Traits: Gregarious, generous, tends to butt in.
- Motivation: Generate profits and amass riches in her various factories. “What a beautiful day and wedding! Though it feels like everything is brighter these days, now that we don't have to worry about that awful Dragon Queen parading around. Her mere presence cost me a whole quarter's worth of profit at the factories, with the workers too scared to show up!”
WISP'O WHISPER WHISTLE
A welkin bard hired to provide accompaniment for the ceremony. They're in the midst of drafting a song commissioned by Sir Samson to sing of his accomplishments. Wisp'o is visibly bored by the task.
- Traits: Bored, unimpressed with nobility, slightly mischievous.
- Motivation: Earn coin so they can travel far away from the politics of the Mucklands. “Honestly, if you ask me, Sir Samson is a little too big for his britches. I know, he was the one who saved Lady Celina, but it seems pretty far-fetched that he single handedly dueled the Dragon Queen. Most people don't even know what she looks like, and this guy manages to find her, defeat her, and banish her to the mountain? I don't think so. Plus, Lady Celina definitely deserves better.”
rescuing lady celina p.66
Depending on the timing of the PCs' arrival and their plans, they may decide to try and rescue Lady Celina from her room before the ceremony, or wait until the ceremony begins to make a more flashy entrance.
Getting Ahead
If the PCs decide to get ahead of the ceremony, they can make their way to Lady Celina's room at the top of the highest tower in the manor.
- The door to the tower is guarded by four of Sir Samson's GUARDS. They're tired and hungry, having been on duty for several hours, and can easily be bribed away from their post with food or the promise of someone else taking up guard duty.
- The spiral stairs up the tower are narrow and steep. The walls are covered with tapestries illustrating the grand history of the Posyfield House, including the fact that the Magic flowers they cultivate once came from Epoli.
- If the PCs speak the passphrase correctly, the door unlocks to Lady Celina's room. The PCs find Lady Celina halfway out the window, wearing her wedding dress and sensible boots. She's unsurprised by the PCs' arrival, scolding them for taking so long before asking them to lock the door again and help her escape through the window. If the PCs ask about their payment, she insists the money will be waiting for them at their destination (which is true).
- If the PCs make too much noise or take too long, Sir Samson himself alongside a group of his GUARDS attempt to get into Lady Celina's room.
Crashing the Wedding
If the PCs decide to wait until the ceremony begins, they are seated at the very back of the banquet hall.
- Ten are stationed around the perimeter of GUARDS the room, including Sir Trundle, Sir Samson's righthand man who stands guard right at the door to the banquet hall.
- The officiant, Lady Celina, and Sir Samson all stand together under a stained glass fresco of a camellia in full bloom under a moon. An ornate and overburdened crystal chandelier swings precariously above the couple, held in place by an iron chain wrapped with vines and flowers.
- Lady Celina notices the PCs and gives them a pleading look to help her. If the PCs go ahead and “kidnap” her, she plays the over exaggerated part of the damsel in distress. If the ceremony nears completion or the PCs get into trouble, she takes matters into her own hands by grabbing Sir Samson's ceremonial sword, making wild threats and excuses until she can grab the PCs and escape.
Getting Caught
If the PCs are caught and captured during their daring attempts at rescuing Lady Celina, they're thrown into jail at the behest of Sir Samson. This incident delays the wedding until 7 o'clock, which gives Lady Celina enough time to break the PCs out of jail by bribing the warden with the entirety of her allowance.
the dragon queen's lair p.67
Getting to the Dungeon
- The Dragon Queen's Lair (42.15) is located 10 hexes away from Thurf (32.11).
- On the way, there are missing posters for Lady Celina with a mind-bogglingly large reward. Anyone who spots Lady Celina has a 3-in chance to recognize her, and either cause unwanted attention or give chase to “rescue” Lady Celina.
- Lady Celina has enough money on her to fund any travel costs unless she spent her allowance breaking the PCs out of jail.
Outside the Dungeon
The path to the lair is tucked in the Dustwall Mountains, hidden by a forest of ancient trees.
adventure conclusion p.68
If Lady Celina and Dragon Queen Letinthe make amends, they thank the PCs with a swearing of lifelong friendship and gifts. Dragon Queen Letinthe gives the PCs one of her scales, which can be crafted into a weapon or tool of great power. Lady Celina gives the PCs a seed grown by the Posyfield House, which can be used to make a Tea of Teleportation, which allows whoever drinks it to teleport to a known location within a day's journey.
finding happily ever after p.68
Happy endings are hard won, and the PCs have a role to play in resolving the entanglement of misunderstandings, emotions, and star-crossed relationships whether they like it or not.
Lady Celina
Lady Celina feels a great amount of guilt for causing Dragon Queen Letinthe such pain. She second guesses herself about whether she's doing the right thing, especially with Sir Samson's threat hanging over her head.
- If the PCs encourage Lady Celina to be brave and reunite with Dragon Queen Letinthe by appealing to the righteous fight for true love, or by reminding her that she needs to do right by her lover, she gathers the courage to speak with Dragon Queen Letinthe.
- If the PCs allow Lady Celina to leave but appeal to her hopes for freedom in life, she leaves with the PCs to go see the rest of the Mucklands. She might even ask to join the PCs on their adventures.
- If the PCs let Lady Celina leave without any intervention or action, she makes to leave the lair but is promptly interrupted by the arrival of Sir Samson and his. Hopeless, she lets Sir GUARDS Samson take her home, to finish their wedding.
Dragon Queen Letinthe
In a spiral of despair, Dragon Queen Letinthe is sullen and wary of anybody who arrives in her hoard. The sight of Lady Celina sends her into a tantrum, hurling accusations of unfaithfulness and abandonment. While she roars and shouts, she's more emotionally confused than anything, and just needs some reassurance that she deserves to love and be loved.
- If the PCs convince Dragon Queen Letinthe that Lady Celina truly wanted to be with her by sharing the trials and tribulations that the boggart noble went through, she calms down and makes up with Lady Celina. If Lady Celina isn't present, Dragon Queen Letinthe leaves to find Lady Celina, and if Lady Celina is in magical sleep, Dragon Queen Letinthe heals her with a wave of her hand to reverse the effects.
- If the PCs calm Dragon Queen Letinthe by convincing her that she is in fact someone that could be understood and loved even if it isn't by Lady Celina, she stops crying and softens toward the PCs. While she isn't ready for another relationship, she gives the PCs their choice of treasure from her hoard, and cures any PC afflicted with magical sleep with a wave of her hand.
- If the PCs attack or antagonize Dragon Queen Letinthe in any way, or steal any of her treasure, she chases them out of her lair, declaring them to be enemies.
Sir Samson
Sir Samson and his retinue of ten will show GUARDS up at the most inopportune time, such as when Lady Celina and Dragon Queen Letinthe finally make amends.
- If the PCs stand off and fight with Sir Samson, Lady Celina joins the fight. Dragon Queen Letinthe, assuming she has stopped sobbing and can notice what is happening, also joins if Lady Celina seems in mortal danger, or if she and Lady Celina have properly reunited and made up.
- If the PCs distract Sir Samson by antagonizing or poking fun at him, he attacks the PCs recklessly. In the chaos, Lady Celina and Queen Dragon Letinthe make their escape, whether it's together or not.
- If the PCs soothe Sir Samson's ego by offering him a more worthy prize than marriage to Lady Celina, he takes his prize or promise home, sharing a new story about how he defeated the PCs but lost Lady Celina to their barbarism.
the adventure continues... p.68
The PCs make a name for themselves, whether viewed as a group of kidnapping scoundrels by the locals of Thurf, or as heroes by those who hear the tale of the lady who ran away to be with her true love the dragon. If Sir Samuel survives and hasn't been given a suitable prize for his misadventures, he harbors deep anger towards the PCs, and swears revenge upon them as long as they're in Fleabag County.
Rooms (5)
Area 1: Labyrinth of Truth and Intentions p.67
Reflective stones, twisting paths, unusual reflections.
- The walls of the labyrinth are built into the mountains and polished to a mirror-finish. The reflections show illusions of important authority figures from the PCs' lives and pasts. They interrogate the PCs, trying to pry the truth of why they've come to the Dragon Queen's lair.
- Lady Celina, if she hasn't shared the truth of her relationship with Dragon Queen Letinthe, reveals it here as she's confronted by an illusion of her parents.
- Sir Samson and ten of his GUARDS arrive soon after the PCs, having surmised that Lady Celina would come here to reunite with Dragon Queen Letinthe. They chase the PCs through the labyrinth, but are hindered by the illusions who know their malign intent.
- The labyrinth has no natural exit. The walls only part and provide an exit to Area 2 once everyone in a group has spoken truthfully and with good (enough) intentions.
Area 2: The Obsidian Fields p.67
Obsidian glass, blistering heat, sulfuric stench.
- The open stretch of land between mountains is coated with obsidian and uncomfortably hot to walk on.
- MAGMA WORMLINGS slither underneath the surface, leaving behind pyroclastic flow in their wake. They attack anything that causes large vibrations in the obsidian ground.
- A yawning cave entrance in a mountain, large enough for a dragon, leads to Area 3.
- Periodically, the ground rumbles as one of the peaks explodes in volcanic eruption, destabilized by Dragon Queen Letinthe's non-stop crying. The volcano spews lava, ash, and rock at the PCs.
Area 3: Dragonscale Cave p.67
Gleaming dragon scales, claustrophobic passages, ghostly snores.
- The walls are embedded with sharp dragon scales, left behind by an ancient dragon during their hibernation. The path through the cave is tight, and requires the PCs to walk single-file.
- The ground shakes with the roaring cries of Dragon Queen Letinthe, potentially causing the PCs or Lady Celina to lose their footing and fall into the dragon scales.
- The scales are imbued with the ancient remnants of dragon hibernation. Getting cut by a scale causes the injured person to fall into a magical sleep that lasts indefinitely until cured by a dragon's blessing.
- The exit to Area 4 is a break in the ceiling large enough for a dragon to slink through. Without flight, it can only be reached by smaller creatures through long and precarious winding paths.
Area 4: Library of Understanding p.67
Scent of old paper, ornate carvings, chaotic disarray.
- The cries of Dragon Queen Letinthe shake the walls and floors, causing books and scrolls to tumble from the towering shelves. Some of the tomes are hundreds of years old, filled with valuable history, magical secrets, and romance stories.
- Five of Dragon Queen Letinthe's followers SCRAGGLE scurry about, trying to tidy up the library and not get crushed by the avalanche of parchment and vellum. They react with shock if they see Lady Celina, begging her to make up with the Dragon Queen to stop this unending cacophony. If Lady Celina promises to placate their mistress, they hand over the keys for Area 5.
- The sobbing is loudest behind the locked iron doors to Area 5, big enough for a great dragon to fit through.
Area 5: The Dragon Queen's Hoard p.67
Flaming tears, glittering treasures, near-deafening sobs.
- Dragon Queen Letinthe is completely heartbroken over the news of Lady Celina getting married. Griefstricken with the thought of Lady Celina abandoning her, she has locked herself in her lair, refusing any company, even from her loyal subjects. Her hoard is filled with every sentimental trinket the two ever exchanged, and her sobs rock the Dustwall Mountains themselves, as well as many books. Dragon Queen Letinthe is curled up in the middle of her hoard, in the midst of wailing. The PCs and Lady Celina can barely hear each other over the volume of the great dragon's sorrow, and rocks fall from the ceiling in the cacophony.
- Lofty piles of gold, gems, and artifacts from ages past are all pushed to the edges of the cavern, discarded in favor of the Dragon Queen's true treasure — gifts from Lady Celina. These mini mountains of valuables are perilous: decorative swords, chests, and other sharp and heavy things threaten to cut and crush the PCs in a landslide of treasure. If the PCs are caught stealing any of the treasure, Dragon Queen Letinthe considers them hostile and chases them out.
- Having not moved from this spot in months, Dragon Queen Letinthe's scales are slowly turning to dull stone. The only soft spot along her body is on her chest, where her heartscale used to be.
- Dragon Queen Letinthe's tears are pure liquid fire. As they pour from her eyes in agonizing heartbreak, the tears form burning pools of flames on the stone floor. The tears also cloud Dragon Queen Letinthe's eyes, making her oblivious to the presence of the PCs and Lady Celina until they are right in front of her snout.