Land of Eem β Character Builder
1. Select a Class
p.26Choose your Class β record its Level 1 Class Perks and Class Abilities from its own page (linked below). Also sets your starting Courage and Dread die.
2. Assign Modifiers to Attributes
p.13Vim modifies Courage, Vigor modifies Attack, Knack modifies Defense (inverted), Knowhow modifies Quest Points.
Distribute 2, 1, 0, -1 β each value once.
3. Skills Inherit Their Attribute
p.13Each Attribute's 4 corresponding Skills start at that Attribute's modifier (registry `attributeSkills` β e.g. if Vigor is +2, Athletics/Intimidate/Might/Vitality are all +2).
4. Tweak Skills
p.14The printed page (opens via the cite below) reads: "Subtract -1 from a +2 Skill. Subtract -1 from a +1 Skill. Add +1 to a +0 Skill. Add +1 to a -1 Skill." Read the page and record which Skill(s) you adjust and by how much.
5. Determine Stats
p.13Courage = your Class's starting Courage formula (e.g. Bard: 12+Vim). Dread = your Class's starting Dread die. Attack = Vigor modifier. Defense = the INVERSE of your Knack modifier (+1 Knack = -1 Defense). Quest Points = Knowhow + 3. Inventory Slots = 20 + Might Skill + Vitality Skill.
6. Select a Folk
p.52Your Folk's own page (linked below) lists its Skill bonus/penalty options, Perks, Quirks, Size, and available Homelands.
7. Folk Skill Modifiers, Perks & Quirks
p.52Per your Folk's page (Folk Overview, p.52): choose one Skill bonus and one Skill penalty from your Folk's listed options; choose ONE Perk, OR choose TWO Perks and a Quirk; note your Folk's Size (Small/Medium/Big).
8. Select a Homeland
p.69Only the Homelands listed on your Folk's own page are available to you.
9. Homeland Proficiencies & Equipment
p.69Your Homeland's own page (linked below) lists 2 Proficiencies to pick and its full Equipment list (within a slot budget). Also roll 2 random Mundane Items (Mundane Items table, p.209 β rollable in Tables).
10. Name & Pronouns
p.72Create a name and choose pronouns. Your Folk's page lists Example Names.
11. Backstory
p.72Choose or create a backstory β your Class's own Backstory table (rollable in Tables, e.g. "Bard Backstory") offers ready-made prompts.
12. Ideal & Flaw
p.72Pick an Ideal and a Flaw β your Class's own Ideals/Flaws tables (rollable in Tables) offer ready-made options.
13. Personal Quest (Session Zero)
p.72Developed during Session Zero with the group β your Class's Personal Quest table (rollable in Tables) offers prompts.
14. Relationships (Session Zero)
p.72Established during Session Zero with the other players β your Class's Relationships table (rollable in Tables) offers prompts.