Land of Eem β€” Character Builder

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Starter Set β€” one-click start
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1

1. Select a Class

p.26

Choose your Class β€” record its Level 1 Class Perks and Class Abilities from its own page (linked below). Also sets your starting Courage and Dread die.

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2. Assign Modifiers to Attributes

p.13

Vim modifies Courage, Vigor modifies Attack, Knack modifies Defense (inverted), Knowhow modifies Quest Points.

Distribute 2, 1, 0, -1 β€” each value once.

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3. Skills Inherit Their Attribute

p.13

Each Attribute's 4 corresponding Skills start at that Attribute's modifier (registry `attributeSkills` β€” e.g. if Vigor is +2, Athletics/Intimidate/Might/Vitality are all +2).

character.skillsβ€”
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4. Tweak Skills

p.14

The printed page (opens via the cite below) reads: "Subtract -1 from a +2 Skill. Subtract -1 from a +1 Skill. Add +1 to a +0 Skill. Add +1 to a -1 Skill." Read the page and record which Skill(s) you adjust and by how much.

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5. Determine Stats

p.13

Courage = your Class's starting Courage formula (e.g. Bard: 12+Vim). Dread = your Class's starting Dread die. Attack = Vigor modifier. Defense = the INVERSE of your Knack modifier (+1 Knack = -1 Defense). Quest Points = Knowhow + 3. Inventory Slots = 20 + Might Skill + Vitality Skill.

courageβ€”
dreadβ€”
attackβ€”
defenseβ€”
questPointsβ€”
inventorySlotsβ€”
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6. Select a Folk

p.52

Your Folk's own page (linked below) lists its Skill bonus/penalty options, Perks, Quirks, Size, and available Homelands.

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7. Folk Skill Modifiers, Perks & Quirks

p.52

Per your Folk's page (Folk Overview, p.52): choose one Skill bonus and one Skill penalty from your Folk's listed options; choose ONE Perk, OR choose TWO Perks and a Quirk; note your Folk's Size (Small/Medium/Big).

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8. Select a Homeland

p.69

Only the Homelands listed on your Folk's own page are available to you.

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9. Homeland Proficiencies & Equipment

p.69

Your Homeland's own page (linked below) lists 2 Proficiencies to pick and its full Equipment list (within a slot budget). Also roll 2 random Mundane Items (Mundane Items table, p.209 β€” rollable in Tables).

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10. Name & Pronouns

p.72

Create a name and choose pronouns. Your Folk's page lists Example Names.

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11. Backstory

p.72

Choose or create a backstory β€” your Class's own Backstory table (rollable in Tables, e.g. "Bard Backstory") offers ready-made prompts.

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12. Ideal & Flaw

p.72

Pick an Ideal and a Flaw β€” your Class's own Ideals/Flaws tables (rollable in Tables) offer ready-made options.

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13. Personal Quest (Session Zero)

p.72

Developed during Session Zero with the group β€” your Class's Personal Quest table (rollable in Tables) offers prompts.

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14. Relationships (Session Zero)

p.72

Established during Session Zero with the other players β€” your Class's Relationships table (rollable in Tables) offers prompts.