Boggarts
AncestryLand of Eem Core Rulebook · p.53
Open source p.53boggarts
Boggarts are the most ubiquitous people in all of Eem, and the original inhabitants of the Mucklands. They come in many shapes, sizes, and colors. While technically the same species as goblins, they lack the signature sharp teeth and pointy noses. Boggarts have a storied history in the Mucklands, famous for their craftsmanship with wood and stone. The realm is rich with boggart customs, traditions, and holidays that are celebrated by many other folk.
EXAMPLE NAMES
Peachie, Danno, Skobert, Wiler, Busky, Gilda, Maud, Dazmina
SIZE
Small, Medium or Big
SKILLS
Realms, Tinker, or Charm
- Lore, Wilderness, or Trickery
HOMELANDS
The Used T'Be Forest, The Drippy Downs, The Quagmash, River Country, Fleabag County, The Underlands, Scalawag Strand
PERKS
- Crafty (Culture): Boggarts have a long tradition of crafting and building. When the PC crafts, reduce Materials cost by 2.
- Haggler (Culture): It's easy to get swindled on the city streets unless you know how to haggle. Once every session, on a Usage Die roll of 1–2, PC doesn't spend an entire pouch of Coins.
- Ubiquitous (Ancestry): Boggarts are everywhere and intermingle with many Folk, adopting their customs. You can choose to mix and match the Skill Modifiers as well as Culture Perks and Quirks from two other Folk instead of just one. Ubiquitous does not count toward the maximum of two Perks.
QUIRKS
- Commoner (Culture): Most regular folk view highclass nobles and tycoons as stuffy and out of touch. PC suffers when Parleying with nobles and highclass NPCs.
- Bog Folk (Culture): Unlike goblins, boggarts never left the bog for the Underlands. PC suffers to Travel and Exploration Checks underground.