Boggles
AncestryLand of Eem Core Rulebook · p.54
Open source p.54boggles
Boggles are the diminutive cousins of goblins, sharing features like pointy noses and ears. Boggles have a tendency to be carefree, rambunctious fun-lovers that delight in mischief, which they attribute to living near faeries when they once dwelled in the old forests of Eem. Now, many boggles live in the big cities, with large families crammed into tiny apartments. Due to their short stature, they are often employed as workers in dungeons and mines, doing the least glamorous work available, like crawling into tight fissures, and sneaking past dangerous beasts.
EXAMPLE NAMES
Hooch, Fidget, Runner, Bip, Bop, Malk, Ewika, Zooty
SIZE
Small
SKILLS
- Charm, Nimbleness, or Sneak
- Might, Intimidate, or Mettle
HOMELANDS
The Used T'Be Forest, The Drippy Downs, The Quagmash, River Country, Fleabag County, The Underlands, Scalawag Strand
PERKS
- Boggle Solidarity (Culture): As the goblin world's runts, boggles share a special bond and tend to stick together. When Parleying with a boggle, PC gains Advantage.
- Escape Artist (Ancestry): Boggles are often quick runners and slippery too. PC has Proficiency in Running Away and Escaping Bonds.
- Tiny (Ancestry): Boggles can fit into amazingly small spaces. PC has Proficiency in Hiding.
QUIRKS
Pipsqueak (Culture): Some boggles prefer to avoid
- physical confrontation. PC has Courage.
Small-boned (Ancestry): Little frames carry less
- items. PC has Inventory Slots.