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Boggles

Ancestry

Land of Eem Core Rulebook · p.54

Open source p.54

boggles

Boggles are the diminutive cousins of goblins, sharing features like pointy noses and ears. Boggles have a tendency to be carefree, rambunctious fun-lovers that delight in mischief, which they attribute to living near faeries when they once dwelled in the old forests of Eem. Now, many boggles live in the big cities, with large families crammed into tiny apartments. Due to their short stature, they are often employed as workers in dungeons and mines, doing the least glamorous work available, like crawling into tight fissures, and sneaking past dangerous beasts.

EXAMPLE NAMES

Hooch, Fidget, Runner, Bip, Bop, Malk, Ewika, Zooty

SIZE

Small

SKILLS

  • Charm, Nimbleness, or Sneak
  • Might, Intimidate, or Mettle

HOMELANDS

The Used T'Be Forest, The Drippy Downs, The Quagmash, River Country, Fleabag County, The Underlands, Scalawag Strand

PERKS

  • Boggle Solidarity (Culture): As the goblin world's runts, boggles share a special bond and tend to stick together. When Parleying with a boggle, PC gains Advantage.
  • Escape Artist (Ancestry): Boggles are often quick runners and slippery too. PC has Proficiency in Running Away and Escaping Bonds.
  • Tiny (Ancestry): Boggles can fit into amazingly small spaces. PC has Proficiency in Hiding.

QUIRKS

Pipsqueak (Culture): Some boggles prefer to avoid

  • physical confrontation. PC has Courage.

Small-boned (Ancestry): Little frames carry less

  • items. PC has Inventory Slots.