Bogrils
AncestryLand of Eem Core Rulebook · p.55
Open source p.55bogrils
Bogrils are round, spindly-legged frog people who are as comfortable in rivers as they are on land. Long ago, bogrils were known for their association with the famed Bulwarks, a faction of protectors dispensing law and order in the Mucklands, but whose numbers have dwindled. Nowadays many bogrils are wanderers who prefer the open road to cramped city living and the hustle and bustle of the modern Dungeon Era.
EXAMPLE NAMES
Dook, Mildy, Gordimus, Tad, Lila, Bolin, Gogamee, Yorpa
SIZE
Medium or Big
SKILLS
Realms, Athletics, or Vitality
- Sneak, Nimbleness, or Tinker
HOMELANDS
The Used T'Be Forest, The Drippy Downs, The Quagmash, River Country, Fleabag County, Scalawag Strand
PERKS
- Wanderer (Culture): Cities are far too cramped for many bogrils. Once every session, if PC rolls a Dangerous Encounter, they can reroll the Travel Check.
- Deep Breath (Ancestry): Bogrils are historically swamp and river folk. PC can hold their breath for 30 minutes.
- Long Leaper (Ancestry): Able to leap like a frog. PC has Proficiency in Jumping Over Chasms.
QUIRKS
- Clammy Handshake (Ancestry): Off-putting for less amphibious folk. PC suffers Charm when meeting someone new.
- Involuntary Ribbit (Ancestry): Sure way to disrupt a silence. Ribbit loudly during an inopportune, quiet moment.