Humans
AncestryLand of Eem Core Rulebook · p.60
Open source p.60humans
In a world of boggarts, boggles, goblins and wugs, a human sometimes sticks out like a sore thumb. There just aren't many of them in the Mucklands. Aside from the Felmog Outriders who originally hail from the far north, most dwell in remote communities and pursue modest lives as farmers and hunters. Though many folk in Eem regard humans as unremarkable, legends tell a different story—one of golden kingdoms, gallant heroes, and a lost age of wonder and achievement. But even most humans have forgotten this ancient history.
EXAMPLE NAMES
Coop, Shuke, Percival, Knol, Canta, Gwendolyn, Lyra, Lionen
SIZE
Small, Medium or Big
SKILLS
- Wilderness, Vitality, or Sneak
- Sneak, Mettle, or Realms
HOMELANDS
The Used T'Be Forest, The Drippy Downs, The Quagmash, River Country, Fleabag County, Scalawag Strand
PERKS
- Self-Taught (Culture): Often hailing from remote places, humans must be well-rounded to survive. Make two Skills .
- Stories of Old (Culture): Some humans hold the old stories of heroes in high regard and look to them for inspiration in desperate moments. Once every session, when PC suffers Disadvantage on a Skill Check, gain .
- True Grit (Culture): Humans have endured much hardship since the golden days of yore. PC reduces Dread by 1 from fear, mental harm and exhaustion.
QUIRKS
Conspicuous (Ancestry): Humans are a relatively rare
- sight these days. PC has Deficiency in Sneaking in Settlements. Lost History (Ancestry): Human history is lost to
- time and veiled in legend. PC has Lore.