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Quortles

Ancestry

Land of Eem Core Rulebook · p.63

Open source p.63

quortles

Quortles are small turtle folk native to rivers and wetlands. Known for their hard shells and an affinity for alchemy and herbalism, they rarely dwell in places without ample greenery. Unfortunately, they have a long history of war with orches, who prey on the peace-loving quortles. But most quortles tend to dislike conflict and discord, instead valuing politeness and hospitality, traits that many would consider few and far between in the Dungeon Era.

EXAMPLE NAMES

Sproot, Quoff, Doople, Sheldon, Winkle, Pipli, Spinny, Rondel

SIZE

Small

SKILLS

Charm, Search, or Wilderness

  • Athletics, Nimbleness, or Mettle

HOMELANDS

The Drippy Downs, The Quagmash, River Country, Scalawag Strand

PERKS

  • Alchemist (Culture): Quortles often learn alchemy at a young age. PC has Proficiency in Alchemy.
  • Deep Breath (Ancestry): Quortles are very comfortable in the water. PC can hold their breath for 30 minutes.
  • Hard Shell (Ancestry): The quortle shell is tougher than it looks. PC gains Block.

QUIRKS

  • Skittish (Culture): Among quortles, physical confrontation is frowned upon. PC has Courage.
  • Slow-footed (Ancestry): Quortles aren't generally the best sprinters. PC has Deficiency in Running Away.