Quortles
AncestryLand of Eem Core Rulebook · p.63
Open source p.63quortles
Quortles are small turtle folk native to rivers and wetlands. Known for their hard shells and an affinity for alchemy and herbalism, they rarely dwell in places without ample greenery. Unfortunately, they have a long history of war with orches, who prey on the peace-loving quortles. But most quortles tend to dislike conflict and discord, instead valuing politeness and hospitality, traits that many would consider few and far between in the Dungeon Era.
EXAMPLE NAMES
Sproot, Quoff, Doople, Sheldon, Winkle, Pipli, Spinny, Rondel
SIZE
Small
SKILLS
Charm, Search, or Wilderness
- Athletics, Nimbleness, or Mettle
HOMELANDS
The Drippy Downs, The Quagmash, River Country, Scalawag Strand
PERKS
- Alchemist (Culture): Quortles often learn alchemy at a young age. PC has Proficiency in Alchemy.
- Deep Breath (Ancestry): Quortles are very comfortable in the water. PC can hold their breath for 30 minutes.
- Hard Shell (Ancestry): The quortle shell is tougher than it looks. PC gains Block.
QUIRKS
- Skittish (Culture): Among quortles, physical confrontation is frowned upon. PC has Courage.
- Slow-footed (Ancestry): Quortles aren't generally the best sprinters. PC has Deficiency in Running Away.