Wugs
AncestryLand of Eem Core Rulebook · p.68
Open source p.68wugs
Wugs are the large, brawny cousins of boggarts, with long beefy arms and big flat feet. As hardworking heavy lifters and builders, wugs have become the backbone of the Dungeon Era. Historically, wugs leave their homes at a young age and settle down late in life, choosing to live largely independent lives. They tend to be loyal friends, and stubborn, and they possess a silly wit that is sometimes mistaken for simpleness. In truth, wugs are often highly intuitive and hard to fool.
EXAMPLE NAMES
Zug, Moosh, Crag, Teeg, Gora, Mundy, Joody, Pam
SIZE
Big
SKILLS
- Might, Mettle, or Athletics
- Search, Lore, or Nimbleness
HOMELANDS
The Used T'Be Forest, The Drippy Downs, The Quagmash, River Country, Fleabag County, Scalawag Strand
PERKS
- Stubborn Mind (Culture): Many wugs see through pretty words and are hard to trick. PC has Proficiency in Resisting Charm and Trickery.
- Buff (Ancestry): Wugs are incredibly strong. PC has Proficiency in Lifting Stuff.
- Wide Frame (Ancestry): Another item or three is no problem for a wug to lug. PC gains Inventory Slots.
QUIRKS
Strange Sense of Humor (Culture): Wugs find humor
- in the oddest things. At an inopportune moments, laugh at someone that isn't trying to be funny. Big Eater (Ancestry): It takes a lot to feed a wug.
- PC eats an entire Ration on a Usage Die roll of 1–4, instead of 1–2.