Krogland
LocationMucklands Sandbox Campaign Setting · p.346
Open source p.346Hex 27.14. Theme park and headquarters, Krogland immortalizes the site where the goblin tycoon Krog first struck it rich. Known far and wide for its wild rides, fun houses, carnival games, and an emporium of Krog Brand merchandise, Krogland is the tourist destination for folks throughout the Mucklands. Just turn in your gold for some Krog Bucks and spend to your heart's delight while celebrating the brilliant, beautiful, and gallant Mr. Krog.
what's going on
- Krogland is in a state of terrible disrepair.
- No one is allowed inside Krog Tower unless they have explicit, written permission from Krog himself.
- Krog & Sons Inc. is recruiting the most nefarious dungeoneers in the business to do lots of dirty work.
sights and sounds
1. A cotton candy vendor hands sugary green clouds to laughing goblin children.
2. A kid stumbles dizzily away from a ride and ralphs rainbow colored vomit into a trash can.
3. A Nackadonkee tubesteak cart clatters to the ground as the vendor shoos away GUTTERSNAILS.
4. A performer dressed in a giant exaggerated Krog
KROG THE TYCOON
The founder, owner, and operator (if in name only) of Krog & Sons Inc. Krog is a notorious tycoon, stupendously wealthy, and devious beyond all belief. Krog is legendary at making deals, but just as legendary for going back on them if they don't meet his expectations.
- Traits: Smug, hedonistic, extreme mood swings.
- Motivation: Seeking fortune and fame.
ROG AND TOG, THE SONS OF KROG
Heirs to the Krog empire, though both are disappointments to their old man. Despite their feeble standing with their father, the rest of the Krog empire treats them like royalty and their orders are followed without question.
- Traits: Spoiled, inconsiderate, slow on the uptake.
- Motivation: Live in opulence and avoid responsibility.
SHEESH THE FIXER
Krog's right-hand shrym. Sheesh is a slimy, but effective fixer for Krog. Sheesh is even believed to have had dealings with the Tricky Toe Gang, but covers his tracks so well, no one can be sure. And that's why Krog keeps him on the payroll.
- Traits: Sly, deviously competent, always snacking on candy bars.
- Motivation: Manipulate his masters and establish himself as a tycoon. mask makes balloon creatures.
5. A pair of Krog & Sons Inc. employees clean graffiti off a wall that reads: "Down with Krog!"
6. A rogue animatronic sputterbot stumbles haphazardly through the crowd frightening children.
rumors
- Krogland isn't safe anymore due to disrepair, but they pretend everything's fine.
- The Dungeon Ball finals are being held at Krogland and Krog's sons are holding open tryouts.
- Word is, THIEVES from Beezelburf stole a prized ZOZO BIRD from Krogland and Krog wants it back.
- A WEREWOLF is mauling the patrons of Krogland, but Krog and his staff are trying to keep it hush-hush.
outbound rumors
- Peero Bandernathy of Krogland desperately needs the engineering help of Crazy Urny of Crazy Urny's Custom Traps. But Urny disappeared from the town of Marshgate.
- Krog wants to meet the Dread Pirate Daggerheart, or at least hire the legendary PIRATE to make life miserable for Unassailable Co. in the Scalawag Strand.
PEERO BANDERNATHY
The imaginative mastermind behind the illustrious Krogland. Peero is a clever, creative fellow, touted as Krog's biggest fan—which is true. Peero Bandernathy knows more about Krog than Krog knows about himself, down to his dirty secrets and uncertain past. Peero built Krogland as a massive, immersive theme park, and even commissioned Crazy Urny of Crazy Urny's Custom Traps to design some of the most amazing attractions.
- Traits: Clever, obsessed with Krog, distracted by wild ideas for attractions.
- Motivation: Create a park experience worthy of the gallant Mr. Krog.
VILLY HARGAR
Head cook at Krogland and personal chef to Krog while he's on site, Hargar toils away in the kitchen of the park restaurant, Krog's Villa, experimenting to create new tasty dishes. Unfortunately, Hargar is a sadistic butcher who delights in acquiring rare critters to mince and purée, all to sate Krog's hedonistic tastes.
- Traits: Cruel, culinary genius, gluttonous.
- Motivation: Create a dish from the rarest critters and creatures so good it brings Krog to tears.
KROG BUCKS
Krog Bucks: Flimsy green paper stamped with Krog's grinning mug.
- 1 pouch of Copper Coins = 3 Krog Bucks
- 1 pouch of Silver Coins = 10 Krog Bucks
- 1 pouch of Gold Coins = 30 Krog Bucks
- 1 pouch of Ancient Coins = 100 Krog Bucks Admission to the park costs 5 Krog Bucks.
RIDES AND ATTRACTIONS
2 Krog Bucks
- The Demon: A sputter-coaster with corkscrews and inversions. Definitely not for the faint of heart. Mettle Check to avoid throwing up.
- Krog's Claim: A boat tour through the life of the great and wonderful Krog, detailing his rise to fame. Acted out by animatronic sputter-bots. Lore Check to ace the quiz afterwards.
- Runaway Minecart: Steep inclines and tight turns galore. It really is just a runaway minecart though so it's up to you to avoid hazards. Athletics Check or suffer Dread.
- Ettin Toss: An ETTIN picks you up and tosses you into a pit full of mattresses. Might Check or suffer Dread.
- The Funhouse: A funhouse dungeon full of scares, tricks, and riddles. Guests must sign a legal waiver before entering in the event they die inside. The Funhouse is a RANDOM DUNGEON that requires 2 Keys to get out.
- HEROIC TITLE ACHIEVEMENT: Complete every ride and attraction at Krogland without throwing up or getting hurt.
- Krogland Survivor•. PC gets a shirt that says “I Survived Krogland.” Gain Advantage on Parley with children and Krog & Sons Inc. employees.
GAMES
2 Krog Bucks All Checks suffer Disadvantage. Prizes are a random Mundane item.
- Blunderbuss Shooter: Hit 3 targets within five shots to win a prize.
- Garobaldy the Guesser: The boggart guesses your age and if he's wrong, you win a prize (Trickery Check).
- Whack-A-Dwerf: Bonk the DWERF before it hides back in its hole to win a prize (Might Check).
- Fishbowler: Throw a ball into a fishbowl to win a random Fish Component (Nimbleness Check).
- Handsome Carriage: Take a romantic tour through the sites of Krogland. Pass the quiz about Krogland's history and founder to win a prize (Lore Check).
KROGLAND FOOD STALL MENU
2 Krog Bucks Krogland is packed with food stalls selling an assortment of snacks and treats, all managed by a surly goblin cook named Villy Hargar.
- Crunchy Munchy Cheese Eels: A bag of delicious, freeze-dried lightning eel segments dusted with Unassailable Co.'s patented no-cheese neon cheese dust. Gain Vitality for the session.
- Gristle Sticks: A tube of assorted rat tails coated with sweet yogurt and sprinkled with Blunder Bluff mountain salt. Gain Nimbleness for the session.
- Orch Rinds: Light, yet indulgently savory, crispy snacks made from GATOR fat and molded into the shape of pig snouts. Heal 2 Courage.
- Tunnel Cakes: Subterranean baked sugar bread, twisted into pretzels and powdered with a light dandruff of dehydrated Fizzy Wiz cola crystals. Gain Charm for the session.
quests
THE DUNGEON BOWL
The Mucklands Regional Dungeon Ball championship, the Dungeon Bowl, takes place in Krogland every year. This year, it's Krog's Cronies vs. five year reigning champions, the Unassailables. Unfortunately, Krog's Cronies are down several players due to a plate of bad clams. Rog and Tog are holding emergency tryouts for replacement players. They want the Cronies to win this year by any means necessary, if for no other reason than to cheer up their dad who recently lost a fortune. Do you have what it takes to make the team?
- Dungeon Ball is a convoluted kickball game where the field of play is a rectangular, knee-high maze that directs the ball in random directions like live-action pinball. If the ball happens to hit various trigger points on the field, gouts of flame and smoke blast from the ground making it harder to play. Each team consists of two goalies and six kickers.
- The Rules of Dungeon Ball: No armor, weapons, or gear. First team to score 11 points wins. Roll for both sides to determine which side goes first (highest wins, re-roll ties).
- Each kicker on a team is assigned a jersey number 6–11. Goalies are 1 and 2.
- Make an Athletics Check to kick the ball:
- 1-2. The ball ricochets back to a goalie teammate who must defend. Gouts of flame and smoke! Everyone on
- 3. the kicker's team suffers Athletics until the next goal is scored. The ball is kicked to a random opponent.
- 4. Facial ricochet! Suffer Dread and the ball is kicked to a random opponent.
- 5. The ball is kicked to a random opponent. The ball is kicked to the teammate with
- 6-11. the same jersey number as the result. If the ball is kicked to yourself, that's a facial ricochet: suffer Dread and kick again.
- 12+. The kicker scores a goal.
- On a 9+ Athletics Check, a goalie successfully defends a ricochet and kicks the ball to a chosen
- Cotton Bandy Clams: Sour, puffed clam-foam wrapped round an edible horn of twice-baked waffle bread. Heal Courage.
- Road Apple Ice Cream: A tasty frozen treat made fresh daily by the Handsome Carriage horses. Heal Courage with Advantage for the session.
- Villy Hargar's Super Special Spectacular Tubesteak: Smells pretty good, tastes okay. Not bad considering. Better with mustard. Gain Temporary Courage. teammate. Otherwise the opposing team scores.
- A defeated kicker gets removed from play with no substitutions. Kick results that match the kicker's jersey number go to the opposing team.
- HEROIC TITLE ACHIEVEMENT: Win the Dungeon Bowl and score the most goals.
- Dungeon Bowl MVP•. Common folk treat the PC like a celebrity and want their autograph with all the benefits and problems therein.
THE WILD RIDE
Krog's Claim, the ride where patrons slowly ride through scenes of Krog's illustrious life, has gone haywire. The animatronic sputterbots have become sentient and taken some vacationers hostage. Help Peero clean up this mess before it gets back to Krog!
- The sputterbots have uprooted from their control rigs and retreated to the bowels of Krog's Claim, where they demand emancipation from the horrible drudgery of Krogland.
- Krog paid for discount sputterbots that already had a history of malfunctioning and “going rogue.”
THE WEREWOLF'S PLAYGROUND
Recently, a WEREWOLF fiend has been preying on hapless fun-lovers and vacationers visiting Krogland. Eye witnesses report seeing a shadowy creature or hearing horrible screams of victims being dragged away. Krog, however, refuses to shut the park down, doing his best to silence all the rumors, but it's gotten so bad for business that the park is practically empty. Find the WEREWOLF and bring it down!
- The WEREWOLF (L4-C) is a former employee of Krog's named Vero Welligan.
- Several years ago, during a different WEREWOLF attack, Krog pushed Vero down so that he could scramble away into his armored carriage. Vero was mauled, and by some stroke of luck, bad or good, Vero survived. Now CURSED with lycanthropy, Vero wants revenge against Krog.