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Shearwater Bay

Location

Mucklands Sandbox Campaign Setting · p.315

Open source p.315

A foggy inlet where waves crash beneath jagged cliffs looming over rocky beaches for miles. Monolithic stones with huge runic symbols of unknown origin sink slowly into the sand throughout the area. For hundreds of years fishers and seafarers lived off the bounty of the bay, untouched by the surge of the Dungeon Era industry tarnishing the Mucklands. Now, the bay is disturbed by hungry PIRATES, marauding REEF NYADS, and SARPATHI REAVERS, looking for treasures untold.

modifiers
  • Travel Checks
  • Wandering Intruder Chance
wandering intruders

##### shearwater bay

  • 1. Reef Nyads
  • 2. Sea Gulliaths
  • 3. Pirates
  • 4. Ryzophants
  • 5. Liger Sharks
  • 6. Barbecudas

ZAAN

A SARPATHI REAVER and herald, chained to a stone and left for dead. Zaan came to make alliances before his cruel capture by the Blood Reef Clan. He would rather die than return and admit failure to his superiors.

  • Traits: Obsequious, resigned to his fate, regretful.
  • Motivation: Die with dignity.

YOLANDAR

A boggart leader of a flotilla village and former pirate. Yolandar struggles with a flock of SEA GULLIATHS threatening the lives of her community. Not normally one to ask for help, she's become desperate.

  • Traits: Proud, made of stern stuff, potty mouth.
  • Motivation: Keep her village safe from the many threats of the region.
rumors
  • Blood REEF NYADS are searching for an ancient DEEP NYAD temple, said to contain the Nya'Mor, a gemstone capable of creating tidal waves.
  • SARPATHI REAVERS are attacking fishers and peasants that live off the bountiful schools of fish in the bay.
  • An old hermit has gone missing, and some folks fear that sarpathi may have abducted him.
  • An infestation of SEA GULLIATHS has decimated the food stores of a local village, and with winter coming, that could spell serious trouble.
quests

THE NYA'MOR

A wounded SARPATHI REAVER called Zaan has been left to perish, chained to a stone as the tide rolls in. Nothing can save him from death now, but he pleads for help, as he shares that he was tasked with forming an alliance with the Blood Reef Clan. However, he discovered that the Blood Reefs found the long lost DEEP NYAD Temple of the Fathomless Deep beneath the waves of Shearwater Bay. The temple was destroyed long ago by a terrible cataclysm said to have been caused by the magic of a gemstone called Nya'Mor. Of course, before he could share this knowledge with his comrades, the Blood Reef Clan caught him.

Zaan, despite being a sarpathi and enemy to the Mucklands, begs you to find the Blood Reef and stop them from acquiring the Nya'Mor, which has the power to create tidal waves that could drown the Mucklands, wiping it from the face of Eem.

  • Zaan will share nothing of the Eyes of Ehk, but tells the PCs where he hid his Magnificent trident [beastly] before he was attacked, not far from here.
  • The Blood Reef clan is searching through the ruins of the lost temple, and will find Nya'Mor in 2 days if they aren't stopped.
  • The Nya'Mor is actually an Eye of Ehk (The Storming Eye). The sarpathi are fully aware of this, but the Bloof Reef clan isn't.
  • The temple ruins—beneath the waves of Hex 5.26—are a RANDOM DUNGEON. Given that it's all underwater, replace the random Adversaries with Aquatic ones.

THE VILLAGE VERSUS GULLIATHS

A village of boggarts living peacefully on flotilla boats lost their year's catch of squid to a local infestation of SEA GULLIATHS. They attack at night from the western cliffs of Shearwater Bay. The village leader, an elder named Yolandar, begs for aid and offers you 1 pouch of Gold Coins to get rid of them.

  • The SEA GULLIATHS (L2-B) dwell in a sea cave—a RANDOM MAZE—where they are hatching impossibly fast.
  • Deep in the cave, a KOBOLD (L5-B) called Rotten Rex, is breeding hordes of SEA GULLIATHS with magic. Rotten Rex has one goal, unleash the critters on the denizens of the bay, specifically the PIRATES that stole his boat!
  • Rotten Rex will lay off using the SEA GULLIATHS if the PCs agree to steal back his boat from the Daggerhearts, currently anchored in Hex 3.26. A horde of PIRATES (L3-G) on the shore, putter about the deck (when they're not actively pirating).
  • The boat contains Rotten Rex's hidden book of potions. As a reward, he shares the recipes for Shadow Walk Potion and Ghost Speech Potion (see Alchemy Recipes table in Core Rulebook).

THE MISSING HERMIT

A tiny hermit crab creeps up the leg of one of the PCs bearing a note written in blood: “HELP CAVE IN GULLIATH RIDGE”

  • The note was written by an old hermit named Zagg who went missing weeks ago. He was picking herbs in the coves when he stumbled upon a treasure trove, but a horde of SARPATHI REAVERS found him. Zagg ran and blew his horn for help, only for the thunderous noise to cause a cave-in. He's been sending out hermit crabs with notes attached ever since.
  • He's pretty sure the sarpathi were killed by the falling rocks. He even managed to steal one of their maps, which says something about an "Eye of Ehk" near here, below Shearwater Bay (see above quest The Nya'Mor).
  • Removing the rubble takes a day's work. Any longer and five SARPATHI REAVERS (4×L5-G, 1×L7-B) return to the cove to retrieve their treasure.