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The Faerie Market

Location

Mucklands Sandbox Campaign Setting · p.32

Open source p.32

Bustling with tiny, colorful merchant carts and wagons, all bedazzled with twinkling silks and painted with stars, moons, and shimmering yellow suns. When magic was common and the wings of Faerie Folk glittered at night, the Faerie Market was a place of wonder and enchantment. Located in the Riddle Spinney, the market is filled with strange, rare, enchanted, and sometimes CURSED wares, highly prized for their potency. Problem is, FAERIES don't deal in coins, they deal in favors. And in the case of the Faerie Market, “favor” translates to “harrowing quest.”

finding the market

Located in the Riddle Spinney (p48), the market is only open at midnight and never in the same place twice (Search Check with Disadvantage). Every night in the Riddle Spinney, there's a 1-in chance that the Faerie Market appears in the same Hex as the PCs.

what's there
  • Dozens of FAERIE vendors with small, merchant carts selling potions, Components, Magic items, Relics, Magnificent items, CURSED items, and more.
  • Talo the Tar lurks in the wilderness, hundreds of yards from the camp.
  • Pixie dust and faerie glamor permeate the market. A single night in the market equals three nights elsewhere.

PIXIE PETE

Known for his discount deals, PIXIE Pete is the most popular vendor in the Faerie Market. But his wheeling and dealing has drawn the ire of everyone else, especially the Faerie Court, who believe he's much too lax.

  • Traits: Generous, zips around, laughs and claps excitedly.
  • Motivation: Share magic with the world. Why should Faerie Folk be the only ones who have it?

GWILLA

Member of the Faerie Court who always keeps the interests of Queen Kaleida at heart. She is a shrewd FAERIE merchant, and makes sure that all are abiding by the laws of Faerie. Many find her to be a stickler, but Gwilla knows that if power is given to those who do not earn it, there will be trouble.

  • Traits: Fuddy-duddy, writes in her ledger, sighs deeply.
  • Motivation: Uphold the laws of Faerie, specifically that a gift always, always has a price.
sights and sounds

1. A cloud of PIXIES dance and buzz a song of welcome.
2. A drunken boggart adventurer is entirely flummoxed as they stumble into the market by chance.
3. An IMP flutters in front of a mirror trying on ridiculous hats.
4. A gnome counts a foot high pile of buttons, color coordinating them into jars.
5. A CENTAUR with a hot towel over his face, stands outside of a barber's tent getting a mustache trim and a re-shoeing.
6. A wild-eyed KOBOLD follows FAERIES around with a dustpan and broom, collecting their glittery glamor.

rumors
  • If you're lucky, some say you can find the Faerie Market in the Riddle Spinney when the clock strikes midnight.
  • The Faerie Market is on the run from a one-legged WITCH called Talo the Tar.
  • A FAERIE named Minka has fallen in love with a singing sword named Thandar and keeps him locked up against his will.
  • Pixie Pete is in trouble with the other FAERIES in the market for going easy on issuing favors for Magic items.

TALO THE TAR

A hateful WITCH who wishes to exact terrible revenge upon the Faerie Folk for sending him on a harrowing quest that cost him a leg, all in exchange for a CURSED amulet. Talo once had desires to apprentice under the SORCERER at the Stone (Used T'Be Forest), but has since become consumed by rage.

  • Traits: Spiteful, power hungry, rubs his cursed amulet.
  • Motivation: Make the FAERIES pay dearly for tricking him so terribly.
quests

PIXIE PETE'S PROBLEM

Pixie Pete has ruined the reputation of the Faerie Market by being too lax with his trades. The Faerie Court has deemed that Pete must think up a super dangerous and harrowing quest to save himself from being kicked out of the market forever. He is just plum out of ideas though, and needs help brainstorming. The more dangerous the quest, the more wonderful the Magic item Pete trades.

  • There's only one catch unknown to Pixie Pete: according to Faerie Market law, he has to embark on the quest himself. After presenting the quest idea to the Court and learning of this problem, Pixie Pete only trades the item to the PCs if they accompany him.

THANDAR'S LAMENT

As the PCs examine Minka the faerie's wares, a singing sword named Thandar whispers a sorrowful plea to be freed from its case. Minka will not part with the sword for anything. She's in love!

random quests

Roll to generate a Faerie Market quest and reward.

##### quest

  • 1. Bring back some fresh VOLCANITE from the volcano on Terror Island to Oom the Sledgehammer.
  • 2. Minka wants a bone wrestling trophy from the ETTINS at Ettin Horn.
  • 3. Akrat Steej the KOBOLD trickster wants a SNAGBUNNY TOOTH, only found deep in their warrens on the edge of Grimly Wood.
  • 4. Bring back some fresh RIVERGOLD from River Country to Oom the Sledgehammer.
  • 5. Gwilla wants HUMONGOOSE droppings from Skroknest Mountain.
  • 6. Akrat Steej the KOBOLD trickster wants a ZOMBIE BARNACLE from the depths of Scalawag Strand.
  • If freed, Thandar finds his new wielder worthy after three sessions, and then accepts the PC as his rightful owner, revealing his magic powers.
  • Thandar, the Singing Sword: Attack, +2 Dread. Thandar can shoot a beam of energy as a ranged Attack. Once every Combat, on a Miss, Thandar sings words of encouragement, granting a reroll.

THE VENGEFUL WARLOCK

Talo the Tar has been made a fool by the FAERIES and wants revenge. Gwilla, a Faerie Court member, requests your aid to stop whatever he's plotting.

  • Talo the WITCH (L1-B) plans to summon a demon from the depths of the Abyss, to destroy the Faerie Market. He only needs one more ingredient to start the ritual: the invisible hair of a BLYNX.
  • Talo knows the PCs are on to him, and sets up an ambush with the BLYNX he's tracking. The BLYNX (L5- B) attacks the PCs while Talos lies in wait. He reveals himself once the BLYNX has weakened the PCs.

##### reward

A CURSED item. Pouch of Gold Coins. A favor. A Magnificent item. Five random Components. A random Magic item.