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The Gatormaze

Location

Mucklands Sandbox Campaign Setting · p.163

Open source p.163

A deadly, labyrinthine stretch of swamp, teeming with ravenous GATORS and critters on the prowl. Dark, fetid mud stretches for miles, shadowed by the reaching branches of old mossy trees. Pale lights gleam from the gasses wafting from the bubbling innards of the bogs, and the mysterious Witchbreath fog rolls over the hissing vermin and croaking toads of the Quagmash.

modifiers
  • Travel Checks
  • Wandering Intruder Chance
wandering intruders

##### the gatormaze

  • 1. Gators
  • 2. Riversaur
  • 3. Scumseers
  • 4. Merga Toads
  • 5. Wisp
  • 6. Witch
what's there

THE BLOOD MARSH

An area of deep water where GATORS hunt in frenzied groups, hence the grisly name.

  • Gators (L3-B) patrol the waters and attack anything that creates motion in the water. The only creature they avoid is the Great White Riversaur.
  • The Great White RIVERSAUR (L10-C) dwells in a huge underwater nest with over a dozen eggs. There is a 2-in chance that the critter is present at any given time.

THE QUIVERING ISLE

A patch of floating fungus near the center of the Blood Marsh. The isle is rich with a multitude of toadstools, both carnivorous and medicinal. Magicians and healers brave the gator-infested waters on skiffs to collect the natural bounty, but stepping onto the floating isle of fungus is risky in itself, as one could easily get sucked under as if in quicksand.

  • When looking for toadstools, make a Wilderness Check:
  • 1-2. FUNGHOULS attack!
  • 3-5. Black mushrooms: Taste delicious, but PC smells like a MERGA TOAD for 24 hours.
  • 6-8. Red mushrooms: Itch furiously when touched.
  • 9-11. Green mushrooms: Reduce the symptoms of sickness.
  • 12+. Blue mushrooms: Heal Courage completely.
rumors
  • The Great White RIVERSAUR has been spotted in the Gatormaze a few times, but not recently.
  • The Land Sharks, an adventuring party, are out to kill the Great White RIVERSAUR before Long Johns Magilla gets to it.
  • A welkin doctor went out into the Gatormaze and hasn't returned.

DR. MARVYN DOODACHOFF

A welkin scientist searching for a cure to the Witchbreath cough. Marvyn is very much out of his depth as an adventurer. He would rather be in his lab in Beezelburf, but when his beloved wife fell ill and died, he told himself he'd stop at nothing to develop a cure.

  • Traits: Very determined, book smart, bumbling.
  • Motivation: Develop a cure for the Witchbreath cough.

THE LAND SHARKS

An adventuring party led by Goonar Koth, a SHARKUNI hunter. Their goal is to beat the Big Fame Hunters at finding and slaying the Great White RIVERSAUR. Most of the group is composed of former Big Fame Hunters who were kicked from the guild for bad behavior or delinquent dues.

  • Traits: Rowdy, resourceful, constantly bickering with each other.
  • Motivation: Kill the Great White RIVERSAUR before the Big Fame Hunters.
quests

THE LAND SHARK HUNT

The Land Sharks are close to bagging their ultimate prey, the Great White RIVERSAUR, so don't get in their way or there'll be trouble!

  • Goonar Koth has personal beef with Long Johns Magilla—the Big Fame Hunter famously obsessed with catching the RIVERSAUR (p148). Goonar wants nothing more than to show up his former guildmate.
  • If the PCs interfere with the Land Sharks, they start an all-out fight, even at the expense of getting the jump on the beast.
  • Goonar Koth is a Level 6 SHARKUNI Champion, accompanied by Eyebite, a Level 5 DRATCH Bruiser, and three Level 3 BOUNTY HUNTER Goons.

THE DOCTOR'S IN TROUBLE

Dr. Marvyn Doodachoff is in a bit of a pickle. In an attempt to pick some medicinal mushrooms, he's been partially sucked down into the Quivering Isle, right up to his neck. Oh, and some GATORS are coming right this way! Watch out!

  • It's clear that the doctor shouldn't be out here alone, but he's intent on gathering mushroom samples, believing that one species has medicinal properties to cure the Witchbreath cough (the green mushrooms).
  • It takes 1 day to gather enough samples, inviting more peril. Then, he must return to his lab in Beezelburf to experiment. Unfortunately, there is no way that he makes it back in one piece unless the PCs personally escort him there.