beevil
MonsterLand of Eem Bestiary · p.13
Open source p.13Names King Kez, Queen Alzabez, Emperor Zarl, Empress Orelleaz
Hailing originally from the realm of Shrym, beevils are a hardy species of subterranean insectoids that have slowly spread out, one by one, into the Mucklands by way of the Underlands. Curiously, every beevil believes themself to be of a royal line. They spend their days processing sand into glass to build their own personal castles and kingdoms where they hold court for fiefdoms of insects and other Underlands dwellers. Beevils often graft gems and suits of armor onto their shimmering carapaces, don capes, and even wear ornate crowns of glass. Though no formal society exists among them, they often negotiate, share resources and conduct minor skirmishes and jousts to claim supremacy over the small tracts of subterranean lands where they grow their small, beautiful empires.
Names: King Kez, Queen Alzabez, Emperor Zarl, Empress Orelleaz
abilities
Army of One
May use one Action to make two Attacks with their weapons.
Royal Subjects
Once every Combat, may call upon an insect swarm for aid. It requires an Action to command each round. Roll or choose the swarm:
- 1. Termites. On a 9+ Hit, devours a Mundane weapon or item.
- 2. Fire Ants. Automatically inflict Dread to all enemies.
- 3. Bees. On a 6+ Hit, the target is STUNNED.
- 4. Millipedes. Secrete an itchy irritant that automatically inflicts Disadvantage on PC Attacks.
- 5. Spiders. On a 6+ Hit, the target is ENTANGLED
- 6. Beetles. Inflict Dread to a target.
social
All beevils regard themselves as royalty and the use of such words as highness, eminence, master, mistress and other terms associated with noble courts are bound to gain their favor and respect. They enjoy and often expect tribute, and are pleased by obsequious jesters and fools. However, if one were to scoff at their regal claim, or address them as any old peasant, a beevil might retaliate with hostility.
combat
In a beevil's mind they are a kingdom unto themselves and fight for it fiercely. They target the most "noble" looking targets, and wield as many as four weapons at once. Beevils also unleash their insectoid subjects, commanding them to attack and harry ranged attackers or magic users.
defeat
Beevils accept defeat nobly in most cases, honored to meet a worthy opponent. If particularly impressed by someone truly worthy and regal, they may even go so far as to declare an alliance or fealty to the victor. Conversely, a beevil that has been bested through wily or nefarious means will declare the PCs mortal enemies.
victory
Beevils take prisoners, usually to a dungeon built for this exact purpose, where the PCs must await a trial before the beevil and a court of insects.