blemmy
MonsterLand of Eem Bestiary · p.14
Open source p.14Names Zorb, Orenga, Torvood, Burdy
Blemmies are hulking, hairy, headless humanoids, the size of a bear on its hind legs. They have a grotesque face with bulging eyes, a bulbous nose, and a toothy maw sitting squarely on their chest. Though a blemmy's head is technically very large, their brains are pea-sized and they speak in simple phrases and grunts. Their emotions oscillate wildly from anger to sadness to manic giddiness. Blemmies dwell in caves and very rarely commune with others of their kind, preferring to stalk the night alone, stealing livestock and, sometimes, even people right out from their homes.
Names: Zorb, Orenga, Torvood, Burdy
abilities
Gnash
On a Critical Miss against the blemmy, it may swallow or break the attacker's weapon, or inflict Dread.
Grapple
A blemmy gains Advantage when grappling. On a 9+ Hit, the PC is ENTANGLED in a headlock or hold, and suffers ONGOING DREAD. The blemmy can still attack another target while grappling, but can only grapple one at a time.
vulnerabilities
Never once has a blemmy learned to swim. They detest any standing water and won't cross even the smallest stream.
social
Blemmies are not very intelligent but can still be bartered with. Unfortunately, what blemmies often want is outlandish, like all the treasure in the world, or a pet skrokwing. Or their desires are depraved: kidnapping folk, murdering livestock, and watching their prey cry and wail in their torment. Because of their peasized brains, blemmies can easily be deceived—but woe to the adventurer who crosses a blemmy who eventually discovers they have been duped.
combat
Blemmies stubbornly focus on a single target or objective. Despite their size and strength, they would rather capture an easy target than stand toe-to-toe with a formidable opponent. They never stand and fight if terribly outnumbered or the fight isn't going their way.
defeat
Blemmies do not take defeat well, blubbering and stuttering almost unintelligibly. They are always looking for a way out to dash off and escape. Really making them comply requires an Intimidate Check.
victory
Victorious blemmies steal valuables and/or capture an individual that they find beautiful or affable, before returning to their secret lair.