← Search

Chara

Monster

Adventures in the Mucklands · p.12

Open source p.12
Folk, Minions, Dwimmercrafty
Level 5
Classes Witch Bruiser
Parley 2
Block 0
Actions 3
Courage 15

From adventure: Curse of the Chicken-Foot Witch

Chara the Chicken-Foot Witch is a nasty foe if dealt with head to head. PCs would be wise to attempt Parley. She prefers repeatedly Hexing and Cursing and only physically strikes when backed against the wall.

abilities

Familiar

Chara's familiar is Crunch. She can see and hear through him if shes focuses on doing so.

Hex

Once every 2 rounds, may hex all Close, Nearby, and Faraway characters who must make a Mettle Check:

RollResult
1–2Target suffers Disadvantage and Attack for the Conflict.
3–5Target suffers Attack for the Conflict.
6–8Target suffers Dread.
9–11Target is unaffected.
12+Target is unaffected and can't be affected by Hex for the rest of the Conflict.

Curse

Once every 2 rounds, may inflict a random on CURSE a Close, Nearby, or Faraway target (Mettle Check to resist).

RollResult
1Deathly Grip. You cannot let go of the last thing you touched.
2Jingle. Every move you make there's a jingling sound. It's impossible to Sneak.
3Fool of the Court. You are laughably clumsy. All rolls have a Twist.
4Bray of the Beast. You have a goat head and speak only goat language.
5Fibber's Collar. You cannot tell a lie.
6Polymorph. You turn into a random folk.