Chara
MonsterLand of Eem Quickstart · p.42
Open source p.42Folk, Minions, Dwimmercrafty
Level 5
Classes Witch Bruiser
Parley 2
Block 0
Actions 3
Courage 15
From adventure: Curse of the Chicken-Foot Witch
Chara the Chicken-Foot Witch is a nasty foe if dealt with head to head. PCs would be wise to attempt Parley. She prefers repeatedly Hexing and Cursing and only physically strikes when backed against the wall.
abilities
Familiar
Chara's familiar is Crunch. She can see and hear through him if shes focuses on doing so.
Hex
Once every 2 rounds, may hex all Close, Nearby, and Faraway characters who must make a Mettle Check:
| Roll | Result |
|---|---|
| 1–2 | Target suffers Disadvantage and Attack for the Conflict. |
| 3–5 | Target suffers Attack for the Conflict. |
| 6–8 | Target suffers Dread. |
| 9–11 | Target is unaffected. |
| 12+ | Target is unaffected and can't be affected by Hex for the rest of the Conflict. |
Curse
Once every 2 rounds, may inflict a random on CURSE a Close, Nearby, or Faraway target (Mettle Check to resist).
| Roll | Result |
|---|---|
| 1 | Deathly Grip. You cannot let go of the last thing you touched. |
| 2 | Jingle. Every move you make there's a jingling sound. It's impossible to Sneak. |
| 3 | Fool of the Court. You are laughably clumsy. All rolls have a Twist. |
| 4 | Bray of the Beast. You have a goat head and speak only goat language. |
| 5 | Fibber's Collar. You cannot tell a lie. |
| 6 | Polymorph. You turn into a random folk. |