← Search

chirrup

Monster

Land of Eem Bestiary · p.28

Open source p.28
Small, Group
Level 1–3
Classes G, B
Wrangle 1
Block 0
Actions 1

Names Lyppa, Tojee, Wakka, Teef

These six-legged fox faerie critters thrive in remote forests and fens, delighting in mischief. The chirp of a chirrup is considered an ill-omen by travelers who suddenly find themselves lost, their food and water missing, or other unfortunate turns. Goblins and boggarts believe that chirrups are forest devils who live to erode the progress of industrialization and civilization.

Names: Lyppa, Tojee, Wakka, Teef

abilities

Dazzling Chirp

Chirrups make a unique chirping sound that compels people to chase them. All Close, Nearby, Faraway and Distant targets must make a Mettle Check to resist chasing the chirrup. On a 5-, they suffer a Bump in the Road (see Travel Checks in Core Rulebook), which leads to a Group of chirrups or perhaps another creature who keeps chirrup minions.

Pack Mentality

When chirrups outnumber their opponents, they roll Dread with Advantage. In addition, running from chirrups suffers Disadvantage.

vulnerabilities

Wise travelers pack bundles of THRONGWEED to keep chirrups away, as the critters find the scent revolting.

combat

After compelling foes to chase them, chirrups attack, having led their victims back to more chirrups. They circle their prey and try to weaken the strongest foe. They are usually content with stealing food and Magic items off the bodies of unconscious prey, rather than continuing to fight.

crafting

Dazzle Powder (Alchemy•) Components: Chirrup Whiskers + PINDERSNAP TWINKLE. Throw: On a 6+ Hit, a Goon or Bruiser is STUNNED for rounds.