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cultist

Monster

Land of Eem Bestiary · p.33

Open source p.33
Folk, Group/Horde
Level 1–10
Classes G, B, C
Parley 1 (D)
Block 0
Actions 1

Names Saret, Kyndra, Rasha, Torven

Every evil order and organization worth its salt has ranks of diehard zealots, brainwashed by years of indoctrination. Fiercely loyal to a fault, cultists mindlessly follow the orders of their dastardly masters and gladly die for a cause.

Names: Saret, Kyndra, Rasha, Torven

abilities

Endless Droves

Cultists seem to come out of nowhere. When a cultist is Defeated, roll and on a 4+, another cultist joins the Conflict.

Fanatical (B, C)

Never flees or makes Mettle Checks.

social

Cultists lack any real personality, taking on a righteous and often cruel demeanor that matches their superiors in the cult. They are difficult to reason with having been indoctrinated into following strange, ritualistic beliefs. And they really hate anyone that challenges their beliefs. Newly indoctrinated cultists, however, are more susceptible to persuasion as long as a superior isn't there to dissuade them.

combat

Cultists fight in an orderly fashion, most likely following the direct orders of another individual like a sorcerer, Felmog knight, witch, or some other powerful figure. They swarm their targets, ganging up on strong warriors and anyone with Magic items.

defeat

Cultists only back down from a great show of power, something that undermines their superiors, or puts in question their beliefs. Otherwise, cultists are fanatical to the last.

victory

Cultists take prisoners and bring them to their cult leaders with the intent of interrogation or worse: ritual sacrifice. Not fun!