dragon
MonsterLand of Eem Bestiary · p.40
Open source p.40Names Gargamug, Sowar Naldrak, The Scarlet Wyrm, Rashkar'harat
Dragons are so rare that they've become something of a myth to most folks. But their stories persist—tales of hulking, iron-hided juggernauts with enormous maws stretched into perpetual grins, and massive leathery wings whose beat could blow down a house. Often, they are described as wicked, viperous misers, manic for their desire for riches, admiration, or knowledge. But dragons are more complex than all that. They come in many colors and sizes, and even more dispositions. Some will just as soon perplex you with riddles as raze a city to ashes. In older, more uncivilized days, dragons were among the worshiped deities of various folk—for they alone possessed the ability to conjure fire. Their long shadows stretched over the realms, a constant reminder to mortal folk of their grand and impervious enormity. But with the Age of Flame came knights and heroes, and the prevalence and influence of dragons eventually waned and faded into obscurity.
Names: Gargamug, Sowar Naldrak, The Scarlet Wyrm, Rashkar'harat
abilities
Legendary Lizard
No two dragons are the same and each wields enormous power. Roll or select the dragon's 4 abilities:
- 1. Omniscient Nose. The dragon can smell emotions, thoughts, and memories of those around it.
- 2. Fire Breath. Once every 3 rounds, may attack all Close or Nearby targets inflicting Dread. All non-Magic items and equipment are destroyed on a Defeated PC.
- 3. Frost Breath. Once every 2 rounds, on a 6+ Hit, the target is PARALYZED in ice (Vitality Check to resist).
- 4. Bog Breath. Once every 3 rounds, a stinking fog makes all Close and Nearby targets suffer +2 Defense for the Combat.
- 5. Acid Breath. Once every round, on a 6+ Hit, a metal weapon or armor piece is destroyed.
- 6. Hurricane Wings. Twice every Combat, scatter all Close and Nearby characters in different directions like a tornado. Roll to determine each target's new location— 1: Close, 2: Nearby, 3: Faraway, 4: Distant.
- 7. Stone Scales. The dragon has 5 Block against non-Magic weapons.
- 8. Cruel Horns. Once every round, the dragon gains an extra Action to attack with its horns.
- 9. Gargantuan. At the start of a Conflict, all PCs make a Mettle Check to resist suffering Disadvantage against the dragon on all Checks during the Conflict.
- 10. Dwimmerward. Resists magic spells and effects with a Mettle Check. Magic weapons still inflict Dread.
- 11. Dream Dust. The dragon's wings beat sparkling dust. Once every 3 rounds, Close and Nearby targets fall asleep UNCONSCIOUS (Mettle Check to resist).
- 12. Mind Thrall. Once every 3 rounds, the dragon may ENSORCELL a target (which can't be resisted on the first round).
Winged Or Wyrm
Dragons without wings are often referred to as wyrms. Choose if the dragon is winged or a wyrm: • Winged: Gain Flying. • Wyrm: Gain Block.
vulnerabilities
There's a 3-in chance that a Critical Hit against a dragon penetrates its scales and ignores Block.
social
The majority of dragons are solitary creatures, living their curmudgeonly lives in isolated caves and mountaintops. A small number of dragons keep minions and live like kings, demanding tribute and fealty. While dragons tend to detest intruders and visitors, they do love riddles, puzzles, stories and lore. Most dragons are slow to anger, especially in their own homes. They are patient enough to assess a true threat. Should a dragon find someone or something interesting, they will be inclined to do favors in exchange for more knowledge or something else they desire. They hoard treasure, it's true, but that treasure may just be a trove of ancient lore.
combat
Dragons are titans of destruction and hold nothing back once provoked, delighting in the utter and total annihilation of their foe. If winged, they will take to the skies as soon as possible, to wreak havoc from a distance. Their abilities and tactics vary widely, but dragons tend to target knights because it's been ingrained in them throughout history that hero types are a threat to all dragonkind.
defeat
In most cases a dragon has never been Defeated, and is not familiar with feelings of fright and imminent doom. If the dragon survives, then naturally a wave of humiliation will also be confronted for likely the first time. This is a bad recipe that leads to a thirst for vengeance.
victory
Should a dragon win, they destroy their foes if there is no reason to keep them alive. In especially dire circumstances, a dragon unleashes their wrath upon the land, destroying the homes of their enemies, whole towns, cities, and countrysides. Challenging a dragon and losing is a great danger to those you care about.
KIDNEY STONE OF THE WYRM
A rare artifact that nullifies the magic of faerie folk, including Gnomes, within Close range. Only 2-in wyrms produce kidney stones.