dweorg
MonsterLand of Eem Bestiary · p.47
Open source p.47Names Drg, Gunda, Myrn, Rogo
Known for their merchant caravans roaming the Underlands and Overlands alike, many dweorgs search for rare creatures to add to their menageries. While some speak Folk Tongue, dweorgs communicate with each other through guttural whistles and belly-hollering, which other folk have trouble translating. But little verbal interaction is needed when encountering dweorgs in the wild. One is either dazzled by their display of riches, or captured and added to their bizarre collection of subterranean unfortunates.
Names: Drg, Gunda, Myrn, Rogo
abilities
Capture
Once every Combat, three or more dweorgs may combine their Actions to make a single Attack ( Attack for each additional dweorg above 3) to capture a target. On a 6+ Hit, the target is ENTANGLED with a net or rope. After 1 round, the net/rope constricts, and the target can't break free without help.
Firespit (B, C)
Dweorg Bruisers and Champions wield ranged weapons called firespits, which are actually magic Underlands lizards tied to sticks that spit balls of flame. On a 9+ Hit, the target is BURNING. The lizards are called skurgs in Dweorgese, and must eat a Ration each day to function.
social
Dweorgs in caravans patrol the Underlands and Overlands for riches, especially critters and creatures to add to their morally bankrupt menageries. They usually desire nothing more than these two things. If the price is right, dweorgs may engage in an exchange of goods to smooth over hostilities. They often have Components of all kinds on hand. Individual dweorgs who have integrated into society at large are less rigid in their way of life and much more cosmopolitan; they don't inflict Disadvantage on Parley.
combat
Dweorgs keep minions, which often include quobs, mung, weorgs, slurpworms, and mushrums, among many others. They release them from their cages and chains and sic them on their enemies as a first line of attack, as dweorgs with firespits attack from range. Dweorgs armed with nets and ropes attempt to capture unusual folk, while others wield weapons like hammers and sickle swords. If the dweorgs are defending a caravan, they buy the carts and wagons time to flee the area.
defeat
When dweorgs realize their defeat is imminent, they attempt to retreat to their main group if the others have managed to leave the area. Otherwise, dweorgs surrender to the victors. Dweorgs expect to be robbed, as almost every dweorg has been stripped of their loot at one time in their lives.
victory
If dweorgs defeat a group of enemies, they take their belongings and cram them into cages, already brimming with all manner of creatures. Their intent is usually to sell their new acquisitions to some wicked buyer on the Underlands black market, or at some other Overlands hub for illicit deals.