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dwerfs

Monster

Land of Eem Bestiary · p.48

Open source p.48
Small

Considered a kind of scourge like locusts or kilorats, dwerfs are some of the most annoying, dim-witted, and outright destructive beings in the Land of Eem. Their real threat is when they migrate, gathering in incredible multitudes and crashing over the landscape like a wave of pasty lemmings. Although many dwerfs are liable to perish in a migration from falling, drowning, and animal maulings, they never fail to gum up the world with burbling nonsense, laughter, and buffoonish mockery that all sound like variations of “hurr,” “durr,” and “ferp.”

abilities

Follower

The worst thing a single dwerf can do to someone is follow them. A dwerf won't stop following a target until it is somehow diverted. For every day that passes, more dwerfs arrive until there are so many it could cause an ecological disaster.

Stampede

If a wild dwerf migration crosses a PC's path, they must make an Athletics Check to avoid getting caught up in the babbling, colliding, trampling insanity.

  • 1–2. Suffer Dread and lose all Rations and a random item. dwerfs start following them.
  • 3–5. Suffer Dread and lose all Rations.
  • 6–8. Suffer Dread, but escape the stampede.
  • 9+. Escape the stampede unscathed.

vulnerabilities

Like toddlers, dwerfs are drawn to and distracted by new things and pursue that thing until something more intriguing comes along, usually something shiny.