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ettin

Monster

Land of Eem Bestiary · p.49

Open source p.49
Huge, Solo/Group
Level 3–10
Classes B, C
Parley 2
Block 2
Actions 2

Names Bludok, Thrag, Crasher, Meanie

Enormous, long-snouted, wooly creatures. Ettins are generally not very bright, but are quite clever when it comes to puns and insults. They love to make fun of each other and they adore playing competitive games. Above all, they enjoy toying with their prey. If peckish, they wander complacently nibbling berries, nuts, and snuffing out wild birds with a flick of their fingers. If starving or just in a mood, ettins raid cattle herds, villages, and harry travelers on mountain passes.

Names: Bludok, Thrag, Crasher, Meanie

abilities

Boulder Toss

May toss a boulder (assuming one is present) at a Faraway or Distant target. On a Critical Hit, the boulder shatters and explodes, also inflicting half Dread to anyone Close to the target.

Sweeping Blow

Once every round, may attack Close targets.

Howl

Once every Combat, when reduced to 5- Courage, a Solo ettin howls, calling for their brethren. Ettins come to the location within rounds.

vulnerabilities

On a Critical Miss, an ettin always inflicts maximum Dread to themself or another Close or Nearby ettin.

social

Above all else, Ettins want to eat things. But if they have one vice, it's that they enjoy playing with their food, deriving great pleasure from toying, harassing, prodding, and mocking their prey. When in groups, Ettins take on a mob mentality and egg each other on in this respect. While this makes them more threatening, it also means they are prone to fighting among themselves if appropriately tricked or confused.

combat

Ettins rely on their brute strength to smash and bludgeon. Often wielding tree trunks and tossing boulders, they do devastating damage to multiple targets at once. They are lumbering and clumsy, however, and can be outmaneuvered and outwitted. If an ettin accidentally harms another ettin, they tend to drop everything and fight each other.

defeat

When Defeated, ettins wail and blubber miserably, either submitting to the victors' terms, or retreating to their caves. Word among the local ettins will likely spread of a strong and terrible foe.

victory

If victorious, they stick the losers into a gibbet made of bones. Then, they likely leave to acquire spices and herbs in the wilderness that pair nicely with their soon-to-be feast; however, a group always leaves an ettin or two behind to guard the captives.