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ghost

Monster

Land of Eem Bestiary · p.61

Open source p.61
Folk, Solo/Group, Undead
Level 1–10
Classes G, B, C
Parley 2
Block 0
Actions 1

Names Albrecht the Damned, The Lost Lady, Ol' Thumper, Chaindragger

Rare, spectral shadows that remain after a person has died without fulfilling something in life. More than their misty, pale vapor and cold incorporealness, it is a ghost's goal that defines them. Do they cling to this world for revenge? Or something more noble like true love? Ghosts range greatly in species, personality, and their motivations for persisting in the world of the living.

Names: Albrecht the Damned, The Lost Lady, Ol' Thumper, Chaindragger

abilities

Scare

At the start of a Conflict, all who see a ghost or Group of ghosts must make a Mettle Check. On a 5-, they are FRIGHTENED.

Incorporeal

A ghost's Attack cannot be Blocked or repelled by any means other than a Magic item or Relic specifically designed to do so. Mundane and Magnificent weapons (except [cold steel]) inflict Dread with Disadvantage against them. Ghosts can pass through solid objects, including living beings, without hindrance.

Telekinesis

May levitate objects and knock things over from a distance. As a ranged Attack, may fling an object at a target.

Possess (C)

Once every Combat, may possess a target, gaining complete control of them (9+ Mettle Check to resist). The ghost takes no Dread if the possessed is harmed, but leaves their host if they are reduced to 5- Courage.

vulnerabilities

[Cold steel] weapons inflict +2 Dread against ghosts.

social

Every ghost persists for a reason. Getting to the bottom of this reason usually de-escalates any ghostly encounter. Possible reasons include that their remains were not properly buried, they still have unfinished business, or some horrible tragedy occurred.

combat

Not all ghosts are inherently violent and are content to scare enemies away. But a startled or disturbed ghost lashes out relentlessly. They use their surroundings to throw objects and create obstacles. Especially powerful ghosts aim to possess and take over capable adventurers in order to pursue their goals.

defeat

When a ghost is Defeated they disperse into thin air, never to haunt the world again.

victory

Ghosts are usually content to scare away their enemies. But if a PC is possessed, the player still roleplays as their character but must attempt to achieve the ghost's goal at all costs. The ghost can only be expelled by a powerful dwimmercrafty NPC (witch, gnome, wizard, or similar).

crafting

Ecto Powder (Alchemy•) Components: Ectoplasm + ASHBLOSSOM. Effect: Blow at a Close target. On a 6+ Hit, they become FRIGHTENED. Champions may resist with a Mettle Check.