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gloom

Monster

Land of Eem Bestiary · p.66

Open source p.66

A dreadful curse on the land. Also known as the Old Fog or Witchbreath, Gloom is a mysterious mist that swallows folk up and makes them lose their way, or worse. The Gloom behaves almost like a living thing, a kind of spectral obscuration that evokes dread and despair within any caught in its midst. Finding yourself lost in a patch of Gloom is to court a sad, lonely demise. What connection the Gloom has to its master, the Gloom King, is not fully known by all but a few of the wisest loremasters in Eem. In fact, most folk have never even heard of the Gloom King; or if they have, they believe he is nothing more than some sort of legend or faerie tale to scare children.

abilities

Lost in the Gloom

When someone wanders into Gloom, they need 2 successful Travel Checks (with Disadvantage) to escape.

Dreadful Demise

Roll to determine the Gloom's immediate effects on those within:

  • 1. Oppressive Dread. Suffer Dread, and Dread every Travel Turn thereafter.
  • 2. Separated. Allies are randomly separated from each other into two or three groups and must make their own Travel Checks to escape or reunite.
  • 3. Restless Dead. skeletons emerge from the Gloom and attack.
  • 4. Lost Hope. Everyone loses their Quest Points for the session.

The Old Fog

In rare cases, Gloom physically attacks, but it is most often dormant and more of an environmental hazard than an assailant. Gloom always attacks if a skeleton PC is present.

vulnerabilities

If those lost in Gloom display great hope and courage, or even sing an inspiring song, they do not suffer Disadvantage on Travel Checks.

crafting

Cursed Amulet (Crafting 🔨) Components: Vial of Gloom + GARISH AMULET🔨. Effect: The wearer suffers a random CURSE (p190).