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golem

Monster

Land of Eem Bestiary · p.67

Open source p.67
Folk/Large/Huge, Solo/Group
Level 1–10
Classes G, B, C
Parley 1 (D)
Block 1
Actions 2

Names Atouk, Urlo, Brynk, Vortan

Magical beings built by wizards and sorcerers as servants and protectors. Held together and given life by powerful runes, golems are constructed of varying materials which determine their capabilities. However, few golems have been created since the age of wizards. And while those that remain have stood the test of time and proved incredibly resilient, they are often lost and wandering without purpose.

Names: Atouk, Urlo, Brynk, Vortan

abilities

Magic Material

Roll or choose the golem's type:

  • 1. Stone. The most common type of golem. Gain Block (except against blunt weapons).
  • 2. Bronze. Wizards often created bronze golems to fill out army ranks. 3 Actions per round, instead of 2.
  • 3. Ice. Enchanted with magic to never melt. Once every Conflict, may freeze Close and Nearby targets, leaving them PARALYZED in their tracks (Vitality Check to resist). Gain Block (except against blunt weapons and fire).
  • 4. Obsidian. Sharp and imposing. Gain Attack and +3 Dread.
  • 5. Clay. Malleable and sticky. On a 6–8 Hit against the golem, the attacker becomes SLOWED for 2 rounds. Suffer half Dread from blunt weapons.
  • 6. Starfell. As deadly as they are valuable. Gain Block, and Dread. Suffer half Dread from magic and Magic items.

social

Golems are usually solitary, but there are cases when wizards created groups or armies of golems. They are often found right where they were built many years ago, left to gather overgrowth and dust, guarding something valuable or important. But the more time has passed, the more these dutiful constructs are forgetful and confused. But a golem's mind is easily jogged, and once they remember their purpose, they stop at nothing to fulfill their duties. As long as one doesn't oppose their directives, golems can be helpful and assist those in need. However, the golems of evil sorcerers are built in the reflection of their makers' own twisted, cruel hearts.

combat

Golems are brutish combatants that charge, bash, and slam their foes. They are not very strategic in choosing targets; their greatest concern is defending a place or thing.

defeat

Golems would rather perish than fail to uphold their directives. However, it is possible to persuade a golem to give up a futile, outdated pursuit, but any such attempts suffer Disadvantage.

victory

Golems rarely chase their foes. As long as they have protected their charge or otherwise fulfilled their master's