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homunculus

Monster

Land of Eem Bestiary · p.77

Open source p.77
Any Size, Solo
Level 1–5
Classes G, B
Wrangle 1
Block 0
Actions 1

Names Pal, Lug, Worm, Retch

Made by sorcerers and witches out of mud, sticks, straw and other refuse, they are familiars and servants that obey simple commands. Homunculi are often used as assistants, spies and guardians, and are a simpler option over employing unpredictable imps or constructing golems, a much more difficult process. They are usually shaped like humanoids in various sizes, but have no real personality and are often mute.

Names: Pal, Lug, Worm, Retch

abilities

Unquestioning Loyalty

Never needs to make Mettle Checks and never betrays its master.

Resilient Construct

Immune to poison. If Large or Huge, gain Block against non-Magic weapons.

vulnerabilities

Homunculi are susceptible to fire and high-impact water, inflicting double Dread.

combat

Homunculi obey their master's commands—they are incapable of doing otherwise. In a Conflict, sorcerers and witches usually use them as bodyguards or as furtive sneaks who slip away from the battle with some important item or to complete a task. Their primary strength in a fight is that they are relentless and unfeeling; blows that would shake the bravest hero leave a homunculus unfazed.