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imp familiar

Monster

Land of Eem Bestiary · p.80

Open source p.80
Small, Solo, Flying, Dwimmercrafty
Level 1–5
Classes G, B
Parley 2
Block 0
Actions 2

Names Zigglidorglmorkin or Ziggy, Mindisnarglfarfen or Mindy, Laffymurflwerfer or Laffy, Melanimarblebatcher or Melani

Diminutive, winged creatures created by magic, imps are often employed as familiars, whether to a witch or someone else. Imp familiars have a reputation of being obsequious and even dastardly, but this, of course, is not always true. They tend to mirror the hearts of their masters, and imps who have broken free from the magical bonds of familiarhood are as varied as any other folk.

Names: Zigglidorglmorkin or Ziggy, Mindisnarglfarfen or Mindy, Laffymurflwerfer or Laffy, Melanimarblebatcher or Melani

abilities

Disguise

Imp familiars often disguise themselves to look like something of a similar size and stature. Because their magic is unreliable, the results vary wildly. Roll :

  • 1. The disguise is horrible—it's obviously an imp.
  • 2. Something seems off, but it's hard to say what.
  • 3. A discerning eye might notice something with a Perception Check.
  • 4. The disguise is immaculate, and no one would think to question it without serious evidence.

Vanish

Once every 2 rounds, may vanish from sight. All other characters are unable to see or attack the imp familiar until it attacks (Perception Check to spot them).

Tooth and Scratch

Once every round, may make a Tooth and Scratch Attack. On a 9+ Hit, the imp familiar inflicts Dread. If the imp familiar attacks while hidden, roll Dread with Advantage.

social

Imp familiars are often loyal to their masters, even against their will. But should an alternative to servitude seem to outweigh a potential punishment, an imp familiar may be very agreeable. However, this magic bond is strong, and an imp familiar may lie and double cross before ever breaking free.

combat

Imp familiars, while usually not particularly excited to fight, will bite and scratch to make a point. They engage in all manner of dirty fighting, tricky maneuvering, and petty magic to win a duel or escape an uncertain fate.

defeat

Imp familiars shamelessly beg for their lives every time, making promises they can't keep just to escape death. They may even offer their services for a time, but always look for a chance to escape or betray in such cases.

victory

A victorious imp familiar gloats, especially if they tricked their opponents into a trap or precarious position. More often than not, a victory for an imp familiar means a victory for their master, and so they expect praise or, at the very least, a break from torment and debasement.