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Kobold

Monster

Land of Eem Core Rulebook · p.161

Open source p.161
Small, Solo/ Group, Minions, Dwimmercrafty
Level 1–10
Classes G, B, C
Parley 2
Block 0
Actions 2

Often the natural rivals of gnomes, standing only a few apples taller than their counterparts, kobolds vary widely in temperment. They are known for their large round eyes that glow like pools under moonlight, and they are covered in oily fur, ranging in hues of dirty powder blue to hazelnut. Kobold adversaries live to harass, trick, and play morbid pranks on other creatures and critters. Using tricky dwimmercraft, they delight in transmogrification, turning beetles into birds and snakes into bunnies, all for a fleeting, cackling laugh.

Names: Gagra, Squeem, Izzek, Shankie

abilities

Transmogrify

Once every 2 rounds, may attempt to transmogrify a target, who must make a Vitality Check: Target is transmogrified and 1–2 suffers a random CURSE (p190). Target is transmogrified for 3–5 rounds. 6–8 Target is STUNNED. 9–11 Target is unaffected. Target is immune to Transmogrify 12+ for the Conflict.

Random Transmogrification

1 Fly 2 Newt 3 Toad 4 Rat 5 Onion 6 Potted Plant

Weird Warp

Once every round, may alter any natural terrain and flora by bending, twisting, and warping it to their desire and bidding. This can allow them to manipulate plants to attack like a bogsnap, or even open up holes in the ground (area of effect is limited to 2 feet x Level).

social

Kobold adversaries are tricksters at heart and may agree to things that they have no intention of honoring. Even if Parley with a kobold adversary is successful, it doesn't guarantee that the kobold won't bend the agreement a bit. Often the best way to negotiate with a kobold adversary is to appeal to their wicked sense of humor.

combat

Most kobold adversaries have no intention of outright attacking their foes with sharp, pointy things, and instead revel in outwitting and tormenting them. They try to Transmogrify the most powerful looking foe first, and then use Weird Warp to alter the terrain to their advantage: entangling enemies, striking out at them, or escaping through holes and harrying them.

defeat

If a kobold adversary has no reason to fight to the death, they attempt to brush off the whole Conflict as if it were a big joke. They try to smooth things over by giving the victors an item or two; there's a 1-in chance such items are cursed, however.

victory

Victorious kobold adversaries leave their victims transmogrified, cursed, and confused, taking what they want and darting away.