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mandra

Monster

Land of Eem Bestiary · p.96

Open source p.96
Folk, Solo/Group, Minions
Level 1–10
Classes G, B, C
Parley 2
Block 0
Actions 1

Names Wogg, Salamon, Pangee, Burplejack

A species of salamander folk that dwell in freshwater wetlands throughout Eem. Mandra are expert swimmers, able to hold their breath for an entire day and have extremely large heads for their bodies, able to swallow their food whole, like a snake. Rarely traveling too far from water, they severely dry out in the sun. So when they do stray from water, they're often draped in water bladders to keep themselves wet.

Names: Wogg, Salamon, Pangee, Burplejack

abilities

Swallow

Once every Combat, on a 9+ Hit, may ENGULF a Small target or ENTANGLE a larger target.

Slippery

Once every Combat, may negate a Counterattack. Additionally, mandra gain Attack in water.

Entangling Net

Once every 2 rounds, may make a ranged Entangling Net Attack. On a 6+ Hit, the target must make a Nimbleness Check:

  • 1–5. Target becomes ENTANGLED.
  • 6–8. Target suffers Disadvantage on their next Action.
  • 9+. Target dodges the net.

vulnerabilities

Mandra skin dries quickly outside of water, so many who venture abroad are outfitted with water bladders. If the water bladders are compromised this sends a mandra into a panic.

social

Mandra are shy and often avoid others, keeping to their own kind in remote villages. In general, they are fishers and gatherers that wish to live peacefully, away from the hustle and bustle of society. However, in recent years, as disparate cultures have rubbed up against each other, more and more mandra have set off to explore beyond the wetlands to find adventure, fortune, and personal truth.

combat

Mandra are skilled warriors that prefer to tire out their opponents by taking defensive positions and using entangling nets. They often carry polearms and shields, and attempt to surround or corner enemies into bodies of water where mandra excel.

defeat

If possible, mandra flee into the water. Otherwise, they try to negotiate, offering directions, rumors, or components to ease tensions.

victory

Mandra often take prisoners to their leaders or rob their enemies, making sure their tracks are covered to prevent any retaliation.