mushrum
MonsterLand of Eem Bestiary · p.105
Open source p.105Mushroom folk that dwell in caverns, caves, and anywhere fungi are prevalent. They speak in a highpitched, lilting monotone, and generally do not understand the nuances, social cues and humor of other folk. Mushrum society is rooted in the community. In fact, many mushrums do not even identify as individuals, but as a hivemind group, especially in mushrum cities.
abilities
Multiply
When reduced to 0 Courage, a mushrum splits into two mushrums. Their original Adversary Class reduces a step: a Champion becomes two Bruisers, and a Bruiser becomes two Goons. A Goon reduced to 0 Courage is Defeated.
Overrun
Three or more mushrums may combine their Actions to make a single Attack (+1 Dread for each additional mushrum above 3). On a Hit, inflict +1 Dread for each mushrum involved. On a Critical Hit, the target is knocked PRONE and ENTANGLED by the mushrums.
social
Mushrums are inquisitive creatures who watch travelers from a close distance. They may appear cute and friendly, but that is not always the case. Some mushrums are intent on finding their next meal. Most of the time, however, they are just cautious and closely guarding their territory. The most effective way to Parley with mushrums is to appeal to their sense of community. If something only benefits a single mushrum, they care little for it.
combat
Mushrums spring from hiding places and surround the strongest looking foes, attacking with their sharp implements, often made of crystal. They swarm their opponents in an attempt to overrun and capture them.
defeat
Mushrums retreat back to their hidden cities when routed, although they might offer advice or help if it means the safety of their community. If their backs are against the wall, mushrums fight to the death even when all hope of victory is lost. Better to perish together.
victory
Mushrums often take captives and bring them to their mushrum elders for judgment. In some cases, mushrums even cook up prisoners for the whole city to feast upon.