mutant
MonsterLand of Eem Bestiary · p.106
Open source p.106Names Shambler, Hangteeth, The Creeper, Tim
Unfortunate creatures that have either been cursed or have come in contact with a toxic or magical mutagenic substance, leaving them changed irrevocably. Mutants are amalgamations of two or more things combined in strange ways, with limbs and appendages akimbo. Some mutants retain their personalities, while others lose all semblance of humanity.
Names: Shambler, Hangteeth, The Creeper, Tim
abilities
Mutant Mashup
To create a mutant Goon or Bruiser, combine two different creatures, critters, creepers, or folk (Champions combine three). The mutant possesses the first Ability of each creature, critter or creeper and the keywords of all of them. Mutants that are part folk gain Action.
Mutation
The mutant possesses a random mutation on the Mutations table (p191).
Toxic Touch
On a Critical Hit, the target suffers the mutant's Mutation.
social
Mutants are often shy creatures, disliking the spotlight and being gawked at. Nothing is worse to a mutant than being treated as a monster or a spectacle. However, those that retain their original personalities are comfortable in their own company and prefer to spend time with other mutants who understand their plight. They tend to value peace and compassion, and reciprocate simple kindness with rumors and secrets that they've gleaned. However, some mutants who have lost their personalities (or never any in the first place), despise folk and wish for them to suffer.
combat
Mutants target enemies that are the most charismatic or physically healthy, often avoiding those who are scarred or burned. Mutants who have lost their personalities are much more aggressive and lash out relentlessly.
defeat
Mutants flee to the deepest darkest places to avoid further defeat and humiliation. They often lament their plight in their darkest moments, wishing to be left alone. Although, some harbor deep grudges and wish for revenge.
victory
Mutants love their own company and will mutate their Defeated enemies into one of their own.