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narwhalrus

Monster

Land of Eem Bestiary · p.108

Open source p.108
Huge, Solo/Group, Aquatic
Level 1–5
Classes C
Wrangle 1
Block 2
Actions 1

Names Ol' Wally, Icebreaker, Moozee, Big Berga

Huge, blubbery, tusked whales, narwhalruses are adorned with a long, magnificent horn on their heads. Sailors mockingly refer to the critters as the unicorns of the sea because, aside from their golden horns, they are decidedly not quite so majestic. Unlike other whales, they are able to clumsily ambulate on land like walruses, beaching themselves in herds where it's thought that they speak to each other in lazy moos.

Names: Ol' Wally, Icebreaker, Moozee, Big Berga

abilities

Horn Joust

May charge and attack a Nearby or Faraway target. On a 9+ Hit, they roll Dread with Advantage and can't be Counterattacked. On a Critical Hit, the target also suffers BLEEDING, or a ship's hull is punctured.

Flatten

May make a Flatten Attack against Close targets. On a 9+ Hit, targets become ENTANGLED under the narwhalrus's girth, suffering ONGOING DREAD.

vulnerabilities

On land, narwhalruses have difficulty identifying threats that are directly in front of them as they normally rely on echolocation in the water.

combat

Narwhalruses are large, heavy opponents that attempt to charge, maim, and flatten threats. In the water, they dive deep and strike from below to damage underbellies or the hulls of ships. On land, they are slow and lumbering but aggressive, aiming to pierce with their horns or roll over like a boulder onto assailants.