pirate
MonsterLand of Eem Bestiary · p.118
Open source p.118Names Jolly Jim, Bad Betty, Smiling Mick, Laughing Lorna
The scourge of the seas, wily pirates roam the oceans and riverways, plundering ships and taking names. Hailing from all corners of Eem, pirates are a crude and cutthroat lot who band together for a common desire: loot, legends, and chaotic freedom. Pirates are dangerous foes not to be trifled with.
Names: Jolly Jim, Bad Betty, Smiling Mick, Laughing Lorna
abilities
Sealegs
Gain to all Checks while in a Conflict on a ship.
Pirate Ship
Any decent pirate crew has a ship, which comes in 3 forms. • Sloop—Hull: 20, 2 Small Cannons: Dread (1 Starboard, 1 Port), Crew: Group • Schooner—Hull: 35, 4 Large Cannons: Dread (2 Starboard, 2 Port), Crew: Horde • Galleon—Hull: 50, 8 Huge Cannons: Dread (3 Starboard, 3 Port, 1 Bow, 1 Aft), Crew: Horde
Swashbuckle
Once every Combat, may swing from ropes, rigging, or other dangly things to attack a Nearby or Faraway target, and then move to Faraway range. The pirate can't be Counterattacked except by a ranged weapon.
Blunderbuss (C)
Once every 2 rounds, may fire a blunderbuss inflicting Dread.
social
Pirates love loot. They prefer coins or valuable items, but they also love the prospect of treasure: maps, legends, rumors. If one were to have intel about such things, it might go a long way in avoiding a Conflict. Many pirate crews also respect the code of the Pirate Court of the Mucklands, and adhere to their rules, however fast and loose they might be. For instance, “Always leave a coin for the next pirate,” “Double crossin' is fair game, but triple crossin' is a bridge too far,” and “Lily livers walk the plank, but sterner stuff shall be spared.” Ultimately though, the only sure way to negotiate with pirates is to sway the crew's captain, a figure who tends to be charismatic, narcissistic, and rather unpredictable.
combat
Pirates excel at boarding, overrunning, and sabotaging. They attack swiftly with cutlasses, boarding axes, hooks, blunderbusses and cannons when aboard a ship. They target enemy artillery, pilots, and leaders to cause havoc and disable enemy operations. Pirates also take weak-looking hostages during battle to put their stronger enemies in compromising positions.
defeat
If things go south, the average pirate flees for their life, abandoning ship or dropping the lifeboats. Despite their nature as a crew, pirates turn on each other frequently. Everyone for themselves!
victory
Pirates loot everything they can, especially coins, Magic and Magnificent items, which they can easily appraise on the spot. They certainly take prisoners in an effort to ransom them for a reward. If that doesn't seem viable, most prisoners are either assimilated into the crew (if they know what's good for them), or forced to walk the plank.