punkin
MonsterLand of Eem Bestiary · p.122
Open source p.122Names Smiling Pete, Moongrin, Larry the Lantern, Kerosene Kelly
The mysterious Punkin Gang are notorious for roaming the highways and hills and wearing rotting pumpkins and gourds as masks, hiding their identities. The mystery of this practice is deeper than simply being vegetable bandits. It is believed that some punkins are indeed a kind of pumpkin creature of mysterious origin, with bodies made of sticks and straw. Folk speculate that they are cursed, diseased or under the spell of their leader, known only by the name of Ol' King Nack, whose name is spoken with fear in an old boggart nursery rhyme.
Names: Smiling Pete, Moongrin, Larry the Lantern, Kerosene Kelly
abilities
Punkin Chunkin'
Once every 2 rounds, a punkin may hurl a rotting, fetid pumpkin at a target as a melee or ranged Attack. On a Hit, the pumpkin releases a poison with a random effect:
- 1. Target is STUNNED. Target and all other Close and
- 2. Nearby targets suffer Attack for the remainder of Combat. Target and all other Close and
- 3. Nearby targets suffer +1 Defense for the remainder of Combat.
- 4. Target is POISONED (Vitality Check to resist).
vulnerabilities
Punkins suffer +3 Dread from [cold steel] weapons.
social
Punkins are strange menacing creatures that value chaos and only follow the wishes of their patron, Ol' King Nack—who many believe is nothing more than a nursery rhyme monster. But Ol' King Nack is real, and the punkins work toward the nefarious whim of their master who revels in sowing discord and panic, and stealing from those in need. Holding a conversation with a punkin is almost impossible as they'll quickly start cackling and prancing around with wicked glee, shouting non-sequiturs.
combat
Punkins are tricksters that prefer to sabotage if they can, setting fire to houses and vehicles. They often set traps and ambushes—anything to get a leg up in a fight. But beyond this apparent strategy, their attack patterns are completely random and chaotic.
defeat
Punkins always flee and always seek revenge. They plot and scheme and strike when their adversaries least expect them. If a punkin is caught, there's a 4-in chance it is merely a construct of sticks and straw which laughs maniacally as it crumbles lifelessly.
victory
Punkins, above all things, are robbers. They take what they want and humiliate their enemies, leaving them helpless and tied to a tree.