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quob

Monster

Land of Eem Bestiary · p.124

Open source p.124
Large, Solo/Group
Level 1–6
Classes G, B
Wrangle 2
Block 0
Actions 1

Names Merf, Tumno, Wigwig, Pikway

Six-legged beasts of burden with long trunks and thick manes of wooly fur. Native to the Underlands, dweorgs keep them to sniff out air currents and find new caves, detect noxious gas, and even judge cheese competitions. Above ground, quobs are mostly employed by dweorg caravans to carry supplies or goods. Surprisingly, quobs are rather sturdy climbers, able to delve subterranean crevices and crevasses.

Names: Merf, Tumno, Wigwig, Pikway

abilities

Knowing Nose

Quobs can detect the faintest of smells and can track any scent for miles.

Trunk Thump

Once every Combat, may attack Close targets.

vulnerabilities

As deep subterranean critters, quobs have an allergy to bright light that sends them into incapacitating sneezing fits. Dweorgs often outfit them with shaded headgear or shrym reflective goggles to provide their comfort on the surface.

combat

In the wild, quobs are usually passive foragers and grazers, unless backed into a corner or threatened. Dweorgs train their quobs to be ornery and defend their caravans of goods and beasts. As pets, they guard their masters fiercely, placing their big bulky bodies in front of enemies.