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riversaur

Monster

Land of Eem Bestiary · p.130

Open source p.130
Huge, Solo, Aquatic
Level 5–10
Classes C
Wrangle 1
Block 1
Actions 3

Names Ravanax, Blood Thrasher, Long Neck, Big Arga

Ancient aquatic reptiles that haunt the rivers, lakes, and waterways throughout the Mucklands. Riversaurs never stop growing, and the oldest are as large as forty feet. Like sharks, they have incredible senses underwater, able to detect movement and the scent of blood hundreds of yards away.

Names: Ravanax, Blood Thrasher, Long Neck, Big Arga

abilities

Oily Hide

Suffer half Dread from ranged weapons.

Chomp

May make a Chomp Attack. On a Critical Hit, the target is ENTANGLED in the riversaur's mouth and suffers ONGOING DREAD. If Defeated, the target is ENGULFED. Cannot Chomp again while a target is ENTANGLED.

Big Reach

The riversaur's long neck allows them to Chomp Attack Close and Nearby targets who are outside of the water.

Tail Thrash

Once every round, may make a Tail Thrash Attack against Close and Nearby targets. If a target suffers 12+ Dread, they become ENGULFED underwater as they begin to drown.

vulnerabilities

Chumming waters with any kind of meat is enough to distract a riversaur, though not for long, and the blood and meat only work up a riversaur's appetite.

combat

Riversaurs are masters of their watery domains. They are exceptionally agile for their size and have no trouble spinning around in the water to strike at whatever they must. Riversaurs tend to bite at the strongest opponent, while thrashing at other foes with their tail in the water to create difficult swimming conditions.

crafting

Riversaur Hide Armor (Crafting 🔨) Components: Riversaur Hide + 15 Materials. Effect: Heavy Armor that incurs no penalties to Movement Checks when worn in water. Grants Block against ranged weapons.