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Galen Dundoogle

Pregen

Land of Eem Quickstart Character Sheets · p.10

Open source p.10

Folk: Bogril Homeland: River Country Class: The Knight-Errant Level: 1 (quickstart pregen; LV/XP boxes blank on the printed sheet)

Ideal: Rescue someone from danger
Flaw: Never back down from a challenge

Backstory

I defended the town from bandits, and took up the sword to protect others.

  • Ally: Hadrick the Elder, the human blacksmith, who saved my life when bandits attacked our town.
  • Rival: Weldar, the human Felmog Outrider, is a jealous and selfish knight that seeks fame.

Personal Quest

Restore the Used T'Be Forest to its former glory.

Relationships

  • The Bard thinks I need to learn how to let loose occasionally.
  • The Rascal and I crossed paths once as enemies but now travel as companions.
  • The Loyal Chum and I have known each other since childhood and nothing would get between us.
  • I respect the Dungeoneer, but we often butt heads over the littlest things.
  • The Gnome has watched me grow up from afar, and now is a mentor to me.

Proficiencies / Deficiencies / Conditions

Proficiencies: Boating, Swimming
Deficiencies: (none)
Conditions: (none)

Inventory

Slots: 15 / 23
Worn: Wooden Oar (3 slot), Magnificent Sword (2 slot), Pauldrons (1 slot)
Carried:

  • 50' Rope (2 slot), Fishing Pole (2 Slot)
  • Bait and Tackle (1 slot), Bullhorn (1 slot)
  • Normal Rations (1 slot), Waterskin (1 slot)
  • Overcoat with Hidden Pockets (1 slot)
  • Deck of Cards (0 slot)

Additional Perks & Abilities (sheet's own custom note)

Deep Breath: PC can hold their breath for 30 minutes.

The Knight-Errant Perks (as printed on this pregen's sheet, back page)

Selections the pregen has actually chosen are marked [SELECTED] (filled checkbox on the printed sheet); all other listed options are the class's standard menu, printed for reference.

Choose Equipment

  • Magnificent Weapon: Choose a weapon and roll a random Trait (p94). [SELECTED]
  • Magnificent Breastplate: Block and [sturdy].
  • Magnificent Banner: [lucky].

Choose a Steed

  • While mounted, a Knight-Errant does not get Tired from traveling.
  • Mucklands Pony: Stout and swift with a shaggy mane and broad hooves. Has 2 Speed and 6 Inventory Slots.
  • Bogrillian Tortoise: Plodding beast with thick skin and sturdy shell. Can comfortably float in water. While mounted the Knight-Errant gains Block. Has 12 Inventory Slots. [SELECTED]
  • Zozo Bird: Agile, slender bird with pink or white plumage. While flightless, it can leap up to 20' in any direction with a rider and safely glide from heights. Has 4 Inventory Slots.

The Knight-Errant Abilities (as printed on this pregen's sheet, abbreviated to the levels that fit the page)

PCs can use both of their current Level's Abilities, but keep only one when advancing to the next Level. Full LV1-10 progression for this Class is captured verbatim in the corresponding LOE-REF-\ reference card (source LOE-REF-\, different source, not deduped here per policy).

LV 1

  • Wayfarer. Realms Checks: Once every session, invent something about a place, landmark, or point of interest. Instant Action
  • Inspiring Orders. Inspire Check: Twice every session, on a 6+, choose one of the following: grant to all allies rolls during one phase of a Conflict; grant to an ally's Check before rolling; heal an ally for Courage.

LV 2 (4XP)

  • Tactical Combat. Once every Combat, choose an Adversary. If the Knight-Errant and an ally are flanking that Adversary, they both get Attack and the target can't Counterattack the ally.
  • Feat of Strength. Might Check: Once every session, perform an act of heroic strength beyond a normal adventurer's capabilities.

LV 3 (8XP)

  • Discerning Eye. Perception Check: Once every session, create a narrative weakness or vulnerability in someone or something within visual range. Instant Action
  • Sworn Protector. Intimidate Check: Once every Combat, on a 6+, redirect a Close or Nearby Adversary's attack against an ally to the Knight-Errant.

LV 4 (12XP)

  • Martial Prowess. Increase Dread to . If mastered, this Ability grants + Courage.
  • Faithful Steed. Wilderness Check: The steed can follow complicated orders. The Knight-Errant gains Advantage when performing stunts or tricky maneuvers. Mount-specific benefit: Mucklands Pony — Once every Combat, the Knight-Errant can charge and attack a Distant or Faraway target inflicting +1 Dread per Level. Bogrillian Tortoise — Once every session, the tortoise can ram a structure, knock down a door or inflict Dread (as an Attack) to an Adversary, knocking them Prone. Zozo Bird — The zozo bird comfortably enters dungeons and other cramped locations.

LV 5 (16XP) — GAIN ANOTHER IDEAL AND FLAW

  • Worldwise. Realms Checks: Once every session, invent a fact about a culture, faction or group of people. Instant Action
  • Sweeping Strike. Once every Combat, attack Close and Nearby targets (one Attack roll against multiple Defenses). On a 6–8, the targets can still Counterattack.