Rylee Springle
PregenLand of Eem Quickstart Character Sheets · p.13
Open source p.13Folk: Shrym Homeland: Used T'Be Forest Class: Loyal Chum Level: 1 (quickstart pregen; LV/XP boxes blank on the printed sheet)
Ideal: Volunteer to go head first into danger
Flaw: Fumble or trip at a bad time
Backstory
My peaceful village was destroyed by sarpathi and the survivors had nowhere to go.
- Ally: Ora the Imp, the dungeoneer, is a childhood friend who helped me escape the sarpathi.
- Rival: Brang Thurk, the dweorg miner, used to be an old mining buddy, but tried to sell me out to the sarpathi.
Personal Quest
Prevent powerful magic items from falling into the wrong hands.
Relationships
- The Knight-Errant and I have known each other since childhood and nothing would get between us.
- I'm the only one that truly understands the Bard's genius.
- The Dungeoneer is a big grump but I'm going to do my darndest to befriend them.
- When we're alone, the Rascal seems to like me, but then makes fun of me in front of the others.
- I owe the Gnome big time even though they say we're square.
Proficiencies / Deficiencies / Conditions
Proficiencies: Woodcraft, Repair, Mechanics
Deficiencies: (none)
Conditions: (none)
Inventory
Slots: 11 / 21
Worn: Bow (2 Slot), Arrows (1 Slot)
Carried:
- Crafting Tools (2 slot)
- Saw (1 slot), Lantern (1 slot)
- Normal Rations (1 slot)
- Bedroll (1 slot)
- Frying Pan (1 slot)
- Tinderbox (0 slot)
- Stick of Dynamite (1 slot)
Additional Perks & Abilities (sheet's own custom note)
Engineer: PC has Proficiency in Mechanics.
Loyal Chum Perks (as printed on this pregen's sheet, back page)
Selections the pregen has actually chosen are marked [SELECTED] (filled checkbox on the printed sheet); all other listed options are the class's standard menu, printed for reference.
Choose a Best Chum
- Choose someone in the party (PC or NPC) to be a Best Chum and select one special Best Chum Perk usable once every session. Best Chum: (blank)
- Lighten the Mood: Say something funny or kind to heal the Best Chum for .
- Take the Hit: Suffer Dread meant for the Best Chum.
- Share the Load: Suffer the consequences of the Best Chum's failed Check. [SELECTED]
Choose a Handicraft
- Cooking: When the Loyal Chum cooks a meal, all eaters heal instead of after a night of rest. [SELECTED]
- Building: Reroll a Check when Crafting something (except for Alchemy and Cooking).
- Alchemy: Everything the Loyal Chum crafts with Alchemy has its Usage Die increased a step.
Loyal Chum Abilities (as printed on this pregen's sheet, abbreviated to the levels that fit the page)
PCs can use both of their current Level's Abilities, but keep only one when advancing to the next Level. Full LV1-10 progression for this Class is captured verbatim in the corresponding LOE-REF-\ reference card (source LOE-REF-\, different source, not deduped here per policy).
LV 1
- Old Chums. Charm Check: Once every session, invent an old friend the Loyal Chum has run into who can help or give advice.
- Lend a Hand. Once every session, if an ally fails a Check, the Loyal Chum can make the Check instead, replacing the ally's result. Additionally, gain Advantage when catching someone's fall, pulling them from danger, or similar.
LV 2 (4XP)
- Eye for Clues. Search Check: Once every session, create a found clue to help solve a problem or discover something. Instant Action
- Folklore. Lore Check: Once every session, make up an old superstition or legend about a creature, critter, custom or concept. Instant Action
LV 3 (8XP)
- Well-Rounded. Choose another Class's Level 3 Class Ability.
- Improvise. Tinker Check: Once every session, quickly craft, engineer or repair something, making use of whatever resources are at hand. At least one item must be sacrificed to make it work, and the crafted item only lasts for the remainder of the encounter.
LV 4 (12XP)
- Jack of All Trades. Twice every session, name a specific activity or Proficiency. For the remainder of the session gain Advantage when performing a relevant Check.
- Local History. Realms Check: Once every session, make up a rumor about the recent history or events of a place within the current Hex Cluster. Instant Action
LV 5 (16XP) — GAIN ANOTHER IDEAL AND FLAW
- Unsung Hero. Each session, for one encounter, all allies' Check results of 5 instead count as 6.
- Pep Talk. Inspire Check: Twice every session, on a 6+, choose one of the following: grant an ally a free Quest Point for immediate use; grant an ally Advantage before a Check; heal an ally for .