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Pregen

Land of Eem Quickstart Character Sheets · p.7

Open source p.7

Folk: Gnome Homeland: Quagmash Class: The Gnome Level: 1 (quickstart pregen; LV/XP boxes blank on the printed sheet)

Ideal: Risk my life to save an animal or to preserve nature.
Flaw: Tell the truth when it's very inconvenient

Backstory

Watching over a small swath of land, tending to the plants and animals.

  • Ally: Moira the Sage, the shrym scholar, has long been a valued friend and lore enthusiast.
  • Rival: Rival 1: A mysterious sorcerer called Crael trades magic and dwimmercraft to friends and villains for profit. Rival 2: A sarpathi hierophant named Lord Rath who is vying for power in the Quagmash.

Personal Quest

Banish agents of the Gloom King and their evil from the Land of Eem.

Relationships

  • I have watched the Knight-Errant grow up from afar, and now it is my time to mentor them.
  • The Dungeoneer always relies on me to bail them out of trouble, but they need to be more cautious.
  • I am always there to offer the Bard wise advice.
  • The Rascal believes I must learn that the world isn't all rainbows and unicorns.
  • The Loyal Chum believes they still owe me even though I say we're square.

Proficiencies / Deficiencies / Conditions

Proficiencies: Swimming, Fishing
Deficiencies: (none)
Conditions: (none)

Inventory

Slots: 12 / 18
Worn: Fishing Pole (2 Slot), Fishing Gaff (1 Slot)
Carried:

  • Canteen (1 slot), Chum Bucket (1 slot)
  • Bug Repellent (1 slot), Torch (1 Slot)
  • Normal Rations (1 slot), Net (2 slot)
  • Alchemy Set (2 Slot)

Additional Perks & Abilities (sheet's own custom note)

Critterspeak: PC can converse and Parley with critters, animals, and insects.

The Gnome Perks (as printed on this pregen's sheet, back page)

Selections the pregen has actually chosen are marked [SELECTED] (filled checkbox on the printed sheet); all other listed options are the class's standard menu, printed for reference.

Choose a Hat

  • Spring Hat (Green, Yellow, Pink, or Light Blue): Once every session mend a Mundane item. [SELECTED]
  • Autumn Hat (Brown, Gold, Orange, or Red): Once every session, change the color of something.
  • Winter Hat (Dark Blue, Purple, Gray, or White): Once every session, warm something by touch.

Choose a Bane

  • Choose one creature or critter from the Core Adversaries or Bestiary Vol. 1 as the Gnome's Bane. Bane: Sarpathi.
  • Gnomes start with an additional Bane Rival from their Backstory.
  • Gnomes inflict Dread when attacking their Bane.

The Gnome Abilities (as printed on this pregen's sheet, abbreviated to the levels that fit the page)

PCs can use both of their current Level's Abilities, but keep only one when advancing to the next Level. Full LV1-10 progression for this Class is captured verbatim in the corresponding LOE-REF-\ reference card (source LOE-REF-\, different source, not deduped here per policy).

LV 1

  • Chronicler. Lore Check: Once every session, create a historical fact, bit of ancient knowledge, or trivia. Instant Action
  • Magic Feet. Nimbleness Check: Once every session, perform a spectacular acrobatic feat beyond a normal creature's capabilities. Or, once every session, reroll a Nimbleness Check.

LV 2 (4XP)

  • Forest Friends. Wilderness Check: Once every session, call upon wild animals for aid.
  • Ranger. Wilderness Check: Once every session, make up the special property of a plant, creature, critter, or creeper in Eem. Instant Action

LV 3 (8XP)

  • Stoutheart. Mettle Check: Once every Combat, on a 6+, suffer half Dread from an attack or Ability.
  • Gnomish Fable. Lore Check: Once every session, create a moral fable or story to convince someone.

LV 4 (12XP)

  • Friendship Puff. Lore Check: Once every session, out of Conflict, make an NPC friendly.
  • Log Trick. Trickery Check: Once every session, turn a target into a small log for 5 minutes per Level. The target can see and hear but can't talk. In Combat, this lasts rounds and the affected target cannot attack or be attacked.

LV 5 (16XP) — GAIN ANOTHER IDEAL AND FLAW

  • Dwimmercrafty. Mettle Check: Once every session, cast a cantrip or prestidigitation (for example: levitate something, snuff out a torch or untie a knot).
  • Fie! Attack: Once every Combat, inflict Dread to an Adversary. On 13+ Dread, the Adversary suffers to Attack and Dread for the remainder of Combat.