Athletics
SkillLand of Eem Core Rulebook · p.16
Open source p.16Vigor Skill.
Determines a PC's athletic prowess for running long distances, jumping, climbing and swimming, etc. Differs from Nimbleness in that Athletic actions emphasize physical fitness over dexterity.
Example
A thief is trying to escape the PC's hot pursuit, scampering across the rooftops.
- Complete Failure: The PC slips and falls to the ground as they attempt to clamber onto the rooftops. The thief successfully evades the PC!
- Failure with a Plus: The thief escapes, but they leave behind a clue—a poker chip from Baron Corsgo's gambling barge.
- Success with a Twist: The PC catches the thief but they become entangled, and both fall to the ground.
- Success: The PC vaults up, leaps across the rooftops, and catches the thief.
- Complete Success: The PC corners the thief in a dead end, leaving nowhere to run.