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Athletics

Skill

Land of Eem Core Rulebook · p.16

Open source p.16

Vigor Skill.

Determines a PC's athletic prowess for running long distances, jumping, climbing and swimming, etc. Differs from Nimbleness in that Athletic actions emphasize physical fitness over dexterity.

Example

A thief is trying to escape the PC's hot pursuit, scampering across the rooftops.

  • Complete Failure: The PC slips and falls to the ground as they attempt to clamber onto the rooftops. The thief successfully evades the PC!
  • Failure with a Plus: The thief escapes, but they leave behind a clue—a poker chip from Baron Corsgo's gambling barge.
  • Success with a Twist: The PC catches the thief but they become entangled, and both fall to the ground.
  • Success: The PC vaults up, leaps across the rooftops, and catches the thief.
  • Complete Success: The PC corners the thief in a dead end, leaving nowhere to run.