Lore
SkillLand of Eem Core Rulebook · p.18
Open source p.18Knowhow Skill.
Used for knowing Eem's history and trivia. It is a PC's memory for legends and stories, as well as knowledge not covered by another Skill. Determines how well a PC can recall rumors about a strange place, know facts about an obscure creature, and identify Magic items (p97).
Example
This labyrinth is dangerous—or so the PC remembers from old stories.
- Complete Failure: The PC recalls that the labyrinth is actually safe, which is completely false.
- Failure with a Plus: The PC can't recall any rumors, but is pretty sure the labyrinth is boobytrapped.
- Success with a Twist: The labyrinth is guarded by ettins, and has two types of booby traps: false floors and something else the PC can't remember.
- Success: The labyrinth was built long ago by a witch hiding her treasure, is guarded by ettins, and booby trapped with false floors and bursts of flame.
- Complete Success: Long ago, a witch created the labyrinth, guarded to this day by ettins protecting her magical treasure: the Wayward Wand of Trickery. It is also booby-trapped with false floors and flame bursts, but there are magic words to disable the traps: “Grumble, fumble, flame and tumble, off you go and never stumble!”