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Realms

Skill

Land of Eem Core Rulebook · p.18

Open source p.18

Knowhow Skill.

A PC's knowledge of locations and cultures, how welltraveled they are, and how well they speak various languages. Used for things like identifying who runs a frontier town or understanding the cultural habits of feral boggles in the Quagmash. It's also the main Skill used for traveling across the Hex map (p126).

LANGUAGES IN EEM

All playable Folk (except gelatinous goos) speak the common language, known simply as Folk or Folk Tongue. But a multitude of other languages exist and are spoken and written by the many cultures and creatures of Eem. Language as a hurdle to overcome in communication can be interesting. But language is often most compelling when used as a reward, revealing information, secrets, lost knowledge, and even friendship!

Example

The PC comes to an odd, coastal village with coral houses. A krabrak with junk on its back bows before them, sporadically pinching its claws, seemingly expecting something.

  • Complete Failure: With a few snaps of their fingers in reply, the PC manages to insult the angry giant crab!
  • Failure with a Plus: The krabrak misunderstands the PC but believes they proposed marriage, carrying them into the village.
  • Success with a Twist: The krabrak understands, but requires payment to pass.
  • Success: The krabrak understands the PC perfectly and welcomes them into the village.
  • Complete Success: The krabrak understands the PC perfectly, welcoming them into the village and handing them a large, crab-shaped medallion. The PC believes it is a giant krabrak friendship badge!