Trickery
SkillLand of Eem Core Rulebook · p.17
Open source p.17Knack Skill.
Used for deceiving with lies or falsehoods, duping others, and making disguises. It also determines how crafty the PC is with unscrupulous tasks like pickpocketing, misdirection, and cheating at cards.
Example
Everyone in the tavern knows the PC is a rapscallion, so they disguise themselves as the Queen of Welkin.
- Complete Failure: This is a tavern, the PC is a boggle, and no one believes they're the Queen of the Welkin. No entry!
- Failure with a Plus: No one believes the PC, but they're amused and want them to perform for the night.
- Success with a Twist: Please Enter! Everyone believes the PC except the welkin waiter.
- Success: Please enter! The PC is the Queen of the Welkin.
- Complete Success: The PC truly is the Queen of the Welkin and deserves the tavern's best room for themself and their royal entourage.