← Search

Curses

Table

Land of Eem Bestiary · p.190

Open source p.190

No table.

1d100Result
1–2Bones of Glass: Your bones break so easily a single blow causes a WOUND.
3–4Iron Feet: You cannot run or jump.
5–6Bray of the Beast: You have a goat head and speak only goat.
7–8Fibber's Collar: You cannot tell a lie.
9–10Honest Folk's Folly: You cannot tell the truth.
11–12Gold to Dust: Money that you don't spend turns to dust at the end of the day.
13–14Hunchback: Suffer Charm and Inspire.
15–16Acid Blood: When BLEEDING your blood harms yourself and others inflicting Dread.
17–18Rat: You turn into a talking rat.
19–20Mushrum: You are slowly turning into a fungal creature. In 3 sessions, you will be a mushrum.
21–22Lycanthropy: You become a werewolf.
23–24Boiling Spittle: Your saliva is boiling hot ( to Parleying).
25–26Cowardice: You fear the dark and suffer Courage.
27–28Burning Dawn: Your skin burns in the sunlight ( Dread every minute).
29–30Wretched Stink: You smell awful and all social Checks suffer Disadvantage.
31–32Translucence: Your skin is translucent, revealing muscle, nerves, and tissue ( Charm and Inspire).
33–34Polymorph: You turn into a random folk species.
35–36Deathless: You are a ghost. You cannot interact with physical objects.
37–38Vegetable: You turn into a talking turnip.
39–40Bad Luck: You can't use Quest Points to increase a Check.
41–42Butter Fingers: You drop things at the worst moments and can't catch anything thrown to you.
43–44Warrior's Curse: You may only use CURSED weapons.
45–46Petrified: You are slowly turning to stone. In 3 sessions, you will become a mindless stone golem.
47–48Witch's Thrall: You must complete a quest for the nearest witch before all other concerns.
49–50Fool of the Court: You are laughably clumsy. All Checks have a Twist.
51–52Coal Heart: You are now humorless and uninspiring ( Vim).
53–54Bottomless Gut: You require 2 Rations per day to get the same effect.
55–56Dark Heart: You have a strong desire to lie, cheat, and steal.
57–58Worm Host: A plyxian pile worm will burst from your body (must Defy Death) in 3 sessions causing local havoc.
59–60Misery of Muck: Your skin drips with mud. In 3 sessions you will transform into a mindless muckman.
61–62Moldy Toes: You cannot be healed except with rest. Everyone you meet must make a 6+ Vitality Check or suffer the same infection.
63–64Lead Fingers: Your hands are frozen in place and your fingers cannot move or grasp objects.
65–66Scent of Prey: You smell delicious to predatory beasts.
67–68Dreadful: You cannot harm evil creatures.
69–70Brain Warp: Your Vigor and Knowhow (and all associated Skills) swap.
71–72Woe of the Woods: You are transforming into a tree and in 3 sessions you will set roots forever where you stand.
73–74Priceless: You are believed to be worth a fortune to bounty hunters, bandits, gangsters and thievers.
75–76Golden Head: Your head is made of pure gold, attracting thieves and bandits.
77–78Scales and Fangs: You transform into a talking snake.
79–80Mutation: You mutate into a creature based on the last animal you touched.
81–82Sleepless: You cannot sleep. After 9 sleepless days, you fall asleep and never wake again.
83–84Fish Gills: If you don't breathe water for an hour each day, you lose all your Quest Points.
85–86Frail: Reduce your Inventory Slots by half.
87–88Decrepify: You age years.
89–90Magnetism: You are magnetic. Metals are drawn to you and you are drawn to them.
91–92Young Again: You turn into an eleven year old child ( Vigor).
93–94Deathly Grip: You cannot let go of the last thing you touched.
95–96Jingle: Every move you make there's a jingling sound. It's impossible to Sneak.
97–98Decomposing: You are rotting to pieces. In 3 sessions you will be a mindless skeleton.
99–100Gaze of the Gloom King: At the stroke of midnight you will become a lich—a thrall of the Gloom King and a primary villain of the campaign.