Curses
TableLand of Eem Bestiary · p.190
Open source p.190No table.
| 1d100 | Result |
|---|---|
| 1–2 | Bones of Glass: Your bones break so easily a single blow causes a WOUND. |
| 3–4 | Iron Feet: You cannot run or jump. |
| 5–6 | Bray of the Beast: You have a goat head and speak only goat. |
| 7–8 | Fibber's Collar: You cannot tell a lie. |
| 9–10 | Honest Folk's Folly: You cannot tell the truth. |
| 11–12 | Gold to Dust: Money that you don't spend turns to dust at the end of the day. |
| 13–14 | Hunchback: Suffer Charm and Inspire. |
| 15–16 | Acid Blood: When BLEEDING your blood harms yourself and others inflicting Dread. |
| 17–18 | Rat: You turn into a talking rat. |
| 19–20 | Mushrum: You are slowly turning into a fungal creature. In 3 sessions, you will be a mushrum. |
| 21–22 | Lycanthropy: You become a werewolf. |
| 23–24 | Boiling Spittle: Your saliva is boiling hot ( to Parleying). |
| 25–26 | Cowardice: You fear the dark and suffer Courage. |
| 27–28 | Burning Dawn: Your skin burns in the sunlight ( Dread every minute). |
| 29–30 | Wretched Stink: You smell awful and all social Checks suffer Disadvantage. |
| 31–32 | Translucence: Your skin is translucent, revealing muscle, nerves, and tissue ( Charm and Inspire). |
| 33–34 | Polymorph: You turn into a random folk species. |
| 35–36 | Deathless: You are a ghost. You cannot interact with physical objects. |
| 37–38 | Vegetable: You turn into a talking turnip. |
| 39–40 | Bad Luck: You can't use Quest Points to increase a Check. |
| 41–42 | Butter Fingers: You drop things at the worst moments and can't catch anything thrown to you. |
| 43–44 | Warrior's Curse: You may only use CURSED weapons. |
| 45–46 | Petrified: You are slowly turning to stone. In 3 sessions, you will become a mindless stone golem. |
| 47–48 | Witch's Thrall: You must complete a quest for the nearest witch before all other concerns. |
| 49–50 | Fool of the Court: You are laughably clumsy. All Checks have a Twist. |
| 51–52 | Coal Heart: You are now humorless and uninspiring ( Vim). |
| 53–54 | Bottomless Gut: You require 2 Rations per day to get the same effect. |
| 55–56 | Dark Heart: You have a strong desire to lie, cheat, and steal. |
| 57–58 | Worm Host: A plyxian pile worm will burst from your body (must Defy Death) in 3 sessions causing local havoc. |
| 59–60 | Misery of Muck: Your skin drips with mud. In 3 sessions you will transform into a mindless muckman. |
| 61–62 | Moldy Toes: You cannot be healed except with rest. Everyone you meet must make a 6+ Vitality Check or suffer the same infection. |
| 63–64 | Lead Fingers: Your hands are frozen in place and your fingers cannot move or grasp objects. |
| 65–66 | Scent of Prey: You smell delicious to predatory beasts. |
| 67–68 | Dreadful: You cannot harm evil creatures. |
| 69–70 | Brain Warp: Your Vigor and Knowhow (and all associated Skills) swap. |
| 71–72 | Woe of the Woods: You are transforming into a tree and in 3 sessions you will set roots forever where you stand. |
| 73–74 | Priceless: You are believed to be worth a fortune to bounty hunters, bandits, gangsters and thievers. |
| 75–76 | Golden Head: Your head is made of pure gold, attracting thieves and bandits. |
| 77–78 | Scales and Fangs: You transform into a talking snake. |
| 79–80 | Mutation: You mutate into a creature based on the last animal you touched. |
| 81–82 | Sleepless: You cannot sleep. After 9 sleepless days, you fall asleep and never wake again. |
| 83–84 | Fish Gills: If you don't breathe water for an hour each day, you lose all your Quest Points. |
| 85–86 | Frail: Reduce your Inventory Slots by half. |
| 87–88 | Decrepify: You age years. |
| 89–90 | Magnetism: You are magnetic. Metals are drawn to you and you are drawn to them. |
| 91–92 | Young Again: You turn into an eleven year old child ( Vigor). |
| 93–94 | Deathly Grip: You cannot let go of the last thing you touched. |
| 95–96 | Jingle: Every move you make there's a jingling sound. It's impossible to Sneak. |
| 97–98 | Decomposing: You are rotting to pieces. In 3 sessions you will be a mindless skeleton. |
| 99–100 | Gaze of the Gloom King: At the stroke of midnight you will become a lich—a thrall of the Gloom King and a primary villain of the campaign. |