Perilous Encounters: Quagmash
TableLand of Eem Core Rulebook · p.193
Open source p.193No table.
| Roll | Result |
|---|---|
| 1 | A painter insists on painting a portrait of one KOBOLD of the PCs. Whoever gets painted must make a Mettle Check or get trapped in the painting by the KOBOLD warlock! The trapped PC can still communicate, but is physically trapped for one session or until freed. The flees as soon as the spell completes. |
| 2 | KOBOLD A group of leap out of the reeds with axes. ORCHES They're angry that the PCs didn't knock first when they entered their “home,” a pile of sticks and mud some yards back. |
| 3 | The lead PC trips over the skeleton of a lost traveler. It looks human, but peculiar, as if it were mutated in some way. If a PC touches the skeleton with their bare skin, they must make a Mettle Check to avoid a random curse. |
| 4 | Shallis Shadewand, a powerful, takes a stroll WITCH through the Quagmash. Upon seeing the PCs, she asks them for a “favor.” Steal the nose ring from Big Orch or be. CURSED |
| 5 | The PCs are suddenly swallowed up by a sinkhole and spat out into an abandoned mine filled with odd passages and strange rooms (Random Dungeon). |
| 6 | march through the mud and mist only a few SKELETONS yards from the PCs. They ignore everything around them as voices whisper in the mist. If they notice the PCs, they attack. |
| 7 | The only way across an expanse of boiling swamp water is a rickety bridge that could collapse at any moment. Nimbleness Check or fall into the boiling water for Dread per round. |
| 8 | The PCs are enveloped by a freezing cold wave of, and all sound is silenced. GLOOM |
| 9 | The sound of chanting disturbs the swamp. Eyes glow like lamps under the gnarled, exposed roots of rotten trees. emerge from the water and attack the SCUMSEERS PCs who have disturbed their unknowable ritual. |
| 10 | Hot geysers erupt throughout the landscape. PCs must make 3 Athletics Checks to avoid being blasted for Dread. |
| 11 | The PCs encounter an impassable mire. Going around it will add 2 days to their travels and any Travel Checks suffer for those 2 days. |
| 12 | A billowing fog of surrounds the PCs GLOOM as emerge from the shadows. The SKELETONS unmistakable sound of a cackling echoes in the WITCH eerie darkness. |